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I ran this one year at DragonCon and really enjoyed it. I loved the amount of material that did not involve combat, it's still D&D so there was plenty of fighting. If the players have played the earlier missions, even better. My players picked up on the easter eggs and decided how to handle the situation based on the people they had met in earlier scenarios. Great stuff.
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I really want to run this, but I still need to find the right group. So creepy, so gross, so great.
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I was a kickstarter backer and holy cow this product blew me away. It was everything I had hoped for and more. So many great monsters and if you combine with the Trilemma Adventures book? Even more winning.
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I did not love these maps. They were satisfactory, but not outstanding. They do beat making your own maps though.
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This is an excellent introduction to the issues around playing Horror games. If you are an experrienced Horror GM, there are still a few reminders and ideas within. Worth a read, took me about an hour to read.
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One of my favorite games ever. It's just so much fun to run a game, just sit back and present your players with one awful situation and choice after another. The mechanics do a fabulous job of driving the themes of the game (poverty, hard choices) without completely burning out the player.
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Man, I love this adventure. I think I ran the first chapter three times at the game store and had more fun each time. I used the adventure to start our Tomb of Annihilation campaign and I thought it was a great lead in to the campaign. The creepies in the village were so evocative one player drew some really great pictures of them. All in all one of my favorite 5e adventures.
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It's a really good war time ToC adventure. Which is to say that it isn't really an investigation so much as a commando raid in the style of so many great WWII movies. There are plenty of great NPCs to interact with and some truly hideous stuff for the climax.
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I found this sheet really useful. Especially for AL games that I run at the game store. I was able to pass it around the table while we get set up and have every one enter their information down so I had it when and if I needed it during the game. For on-going home games, it was invaluable. A very useful resource.
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I can't say enough great things about this! The maps are evocative and amazing, the adventure locations are interesting and challenging and the writing is great.
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I ran this as my first ever Mothership game with 3 brand new players. I had a great time with it! It's perfectly themed for Mothership and prep is a breeze. You can expand the adventure if you want. One tip: you'll want a reason for your players to be trapped on Ypsilon 14, at least for a while.
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