For what you get, the $1.99 price point is more than reasonable. It's too bare-bones for me to run without prep (I think doing so would result in things rushing along too quickly, and even in a one-shot you don't want that!), but with a little prep, it makes for an excellent intro to Mothership.
Pros
-The layout is perfect. Everything is easy to find and no space is wasted. The map (for what it is) works.
-The monster. In combination with the goo, the doctor, and perhaps a few other infected crew members, there was just the right amount of threats to keep the game fun and exciting.
-The atmosphere. It's unapologetically "Alien", right down to the cat - but that's not a bad thing at all.
-Diversity. This really is the perfect starter - you need ALL the skills, tools, and tricks Mothership employs (outside of the confusing spaceship stuff, which is probably better avoided on an introductory playthrough!) No one feels left out. After this game, your players will know if they like Mothership and want more, or don't.
Cons
-Introduction. It's really hard to say how the module should start. If the crew is begging your PCs for help with a missing person, then you've got a lot of NPCs that would naturally be huddling together, scared. How's the monster supposed to deal with that? If they aren't aware of the missing crewmember, then what are your PCs supposed to do while the NPCs go about their business, getting picked off slowly to raise the tension? Once things get going the module is lovely, but this obstacle must be overcome first.
A good warden (or a well-prepped one) will have no problem with that slight con. This module is still the best Mothership supplement, and is a must-play.
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