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well laid out. Easy to use and understand. Please make more worlds to use.
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Love the calendar. I have been a long time player of BattleTech. I even have the original paper maps that came with my box set.
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Intrigue and Espionage on a Nova scale. Become a super spy for the Directive and help take down evil Novas everywhere. James Bond(tm) has nothing on a Nova Agent from the Directive. Become one of the men in the Whites and Blues or one of the behind the scenes agents. The choice is yours to make. A must have addition for Storytellers and even players.
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Aberrants is a book that shows the secrets of Project Utopia. Read the book if you dare. Aberrants is a name given to Novas who don't look like normal people. This is their tale against the Powers that Be. An addition to any Aberrant story. Great book for Storytellers who want their players to solve the mystery of "Slider" Landers.
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22nd Century Earth and it's extra solar colonies are yours to explore. Trinity takes place in the year 2120, after the Baseline / Aberrant War that nearly destroyed the planet. Psions are the new Novas and are the protectors of the planet. A great addition to an Aberrant story line or a Stand alone game on its own. High Science Fiction at its best. See what has happened to a future Earth and what the threats to our home are.
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Want to be a hero from the pulp fiction magazines of the 1920's? Want to be a Nova who lives like Indiana Jones(tm)? Want to be a Maniacal Genius with the brains to match wits with those pesky Heroes? Adventure is the book for you. High Adventure in the 1920's. Use Telluric Energy for your impossible machines and weapons. Have fun exploring the world of Novas in the 1920's
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Wish to make Millions of dollars as a Nova? Then Elites is the book for you. This book introduces the world of High Danger, High Paying jobs on the battle fields of the world. A must for players and Storytellers.
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An interesting look at Extreme Nova Sports. Based on the WWF(tm), this book looks at professional entertainment sports for novas. Great for Players and especially Storytellers.
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A great addition to the game of Aberrant. This book allows both the players and Storytellers to expand the world around them. Having information on some of the greatest cities on Earth at their fingertips, is a way into new chapters of any story. This book gives it's readers an insight into eight cities, each in a different part of the world.
A must have addition for Aberrant.
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A laugh a minute while reading. It's a great look at the humor within the game of Aberrant. This book is not required to play the game, but is a great addition anyways. Shows one what could be done with a character in this great game.
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An excellent view on the fanatical position of religions within the game of Aberrant. Shows what could happen if the game was real. An excellent resource for both players and Storytellers alike.
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As a player, this is an excellent resource to have. I have been able to expand the powers of my character in the game with my Storyteller's permission. It is a must have book for Aberrant!!!
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Super villains of the highest caliber. Gods unto themselves and above the laws of mortal men. Some call them evil, others call them Master. Terror or Savior, it all depends on one's point of view.
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Exciting and compelling game. Get to play superheroes who are just as human as the rest of the world. Be any type of superhero out there and not have to resort to being an alien like Superman(tm). Play a super villain even and try to take over the world.
Have fun and enjoy!!
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