Zozer Games's Roughnecks is a supplement that you can just about feel the 'Outland' vibe coming off it. The whole book fits the asthetic of Alien & Eighties sci fi so well. The PC's are not your typical heroes of 'Luke Skystalker' mode but working stiffs and miners at that. And lay out & production are so well done. Roughnecks works so well with Far Horizons that its not even funny. These two books together brings exploration of the outer solor system home. Zozer Games puts out fantastic products & again this is brought home with Roughnecks. You get everything you could want as a dungeon master for running Hostile Rpg Eighties sci fi hard core mining operation. One where you can run your people hard & they can play harder in the wastelands of space. And Roughnecks fits in with the asthetic of Eighties sci fi that I'm going for with our group of players coming up.
Roughnecks works because it gives the PC's the tools to actually pull a profit from their operations.
The DM has a a mini mining book to play out within the Hostile campaign. There's far more going on below the surface of the solar system that can be pulled from for the corporations.
The solar system is last great frontier before the alien worlds of beyond but our own solar system is dangerous as Hell.
Roughnecks presents mankind as their own worst enemies when it comes to the making of a profit. The corporations do what they do & even here their still faceless.
There's a good chance for heroics even within Roughnecks but watch out for your fellow miners & bugs. All around Roughnecks works for me on any number of levels as a dungeon master highly recommended.
Eric Fabiaschi
Swords & Stitchery blog
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