The beautiful simplicity of Dungeon World thrives and relies on "moves." While the base difficulties of 7 and 10 ensure you'll almost always know how well your players succeeded, you may not remember the exact advantages or setbacks those varied degrees of success entail. Our boi Hank of Runehammer Games has provided the perfect GM/Player aid!
These cards contain a collection of roughly 52 moves, some I believe are original or taken from sources I am unfamiliar with.
The art is nice, but not distracting. In fact, I could have used a little more color and contrast like much of Hank's other work. But it works, and it is far from poor.
Once the world returns to a new normal, and the printers are running again, I am going to purchase another two physical copies of this deck. I find it to be a valuable resource to DW players and GMs; new and old.