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Not much to this ghostly little scenario but it's interesting, clearly explained and works with any system. Worth a look.
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Production quality is excellent- clearly explained, well laid out, very good art and maps. Mysteries do need a bit more explaining but it would benefit form being much more concise.
Overal plot is fine. Not particularly original but well set up for open investigation and a good amount of substance.
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Positives first: production values are high, layout is good, descriptions are very clear, maps are ok and it's easy to read.
My main frustration with this adventure is that it just uses so many words to say so very little.
It's completely linear with 2 seemingly unavoidable fights and a few chats with unremarkable NPCs. Every aspect of this brief and predictable journey is spelled out in explicit detail.
If you are a very cautious new DM who wants a particularly unchallenging-to-run first adventure (even compared to most intro adventures) that is very clearly explained then this is probably ok.
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Layout, description, maps and production value are all superb.
The actual adventure is just a few rooms with fights in and a slight sort-of-puzzle. Really uninteresting.
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Nice little dungeon, a raid on a keep from below. A solid scenario which would easily be adapted for any campaign by putting a goal in the citadel. Well described and very efficient. Claims to be OSR and have specific levels but is completely unstatted. Oddly low resolution.
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A really good little adventure. Could be a little clearer formatted but it's inventive, has lots of things for players to tinker with and should be easy to run.
Particularly suited to anyone who enjoys cheese.
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Like the other games by this publisher this is an imaginative and interesting scenario with a lot of potential. Also like the other games it's not ready to play out of the box and will need a solid amount of work by a GM to get it ready.
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Despite the description this is completely system neutral.
It's very linear, there are a lot of words but not a lot of gameable detail, player choices (susch as they are) don't do much except at the very end.
I've given it two stars because the production value and art is good.
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Everything you need to run an adventure in a norse setting, except a setting and an adventure.
There are suggested random events, NPCs and locations but absolutely no flesh on the bones. No maps, no encounters, no factions, nothing really gameable. There are a couple of generic NPC stat blocks, half fleshed out weapons and some prompt tables but honesty if I just said 'why not design a norse themed adventure' you wouldn't have much less to do than if you downloaded this.
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Its a good OSR style dungeon. Excellent layout, well described, nice map- just really solid quality.
The big problem with it is that it's got puzzles which prevent progress and have only one solution with other common options for overcoming locked door obstacles being specifically nullified.
Not that hard to change but does need adjusting if the party hits a wall.
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Nice little adventure. A map would have helped, I think.
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A solid, interesting one shot.
Pros: Scenario, not a railroad; clear descriptions; good layout; OK maps.
Cons: Unecessary descriptions and 'what ifs' hamper ease of readign a little.
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Even for a Mork Borg adventure this is pretty lacking in detail. There just isn't much to it.
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Simple, solid adventure with lots of flavour in the descriptions. Terse, clear and easy to follow. Not much to do except combat.
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This is a pretty good investigation module. Well laid out and detailed scenario descriptions but it's quite wordy and not always perfectly clear. Still worth a punt if you fancy a murder mystery.
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