Full Disclosure: I work for Fat Goblin Games, but I had no involvement whatsoever in the design, writing, editing, or publication of this book, nor did I receive this book for free in exchange for a review.
If you liked the classic 8-bit console games of the late 80s and 90s, The Fungal Kingdom will take you back. The designers very accurately captured the feel of the games in terms of setting, tone, and monsters. The 6 new Heritages designed for the setting are also faithful to the games, and in my mind were the right ones to pick - they are also quite balanced in my view, and playable.
What I really appreciated were the Environmental Traits being grouped in a single section right before the intro adventure (basically rules/conditions to a specific part of the Fungal Kingdom that would affect play, due to the unique environments) - I didn't have to hunt around for information - and the sidebar on the treatment of the "Damsel in Distress" trope that was common to many of those games, but which in our own times really needs to be questioned and re-examined. I also appreciated the effort made to provide some historical background, where it made sense, to explain some of the ruins and other atmospheric details which never would have received any attention in a video game - these are seeds of possible adventures in themselves.
The intro adventure itself takes the players on a grand tour of the Fungal Kingdom and neighbouring territories. It's very similar to a specific video game that inspired this setting, but in that respect it's a perfect homage.
Highly recommended. Can't wait to see more!
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