What can I say but WOW. Excellent addition to Tiny Dungeons. I must say I really dislike the word "Tiny" being on all these products, because although the rules are tiny, the possibilities are endless for creativity, as evidenced by this book. Much larger possibilities than 5E can provide.
The setting is quite original and better than what I've seen in the majority of life playing DnD / Pathfinder. A world with static light/dark zones and the effects it would have on their society. It's original and inspiring.
New Heritages: Have you ever wanted to play a ghost? Now you can! The new heritages are a great addition to any TDungon campaign. You get seven new interesting heritages. My favorite is Shadow Fey, bio-luminessent elves. The best thing about some of these heritages is that have specific traits that only they can take.
There is a small beastiary in the back of the book. I like the "Silencers" and I'm already plotting an adventure based around this one baddie. Some very cool original beasts back there.
New Traits: These are crazy good. They introduce something called "carvers" which is awesome. (Think benders from Avatar.. the anime.. not the blue CGI fest) But they go beyond the elements. Imagine having a time bender, I mean carver or a gravity carver! If you are looking for a bit more concrete rules on them though, it's not there (Like other prestige archmage traits from TD2E). That can be good an bad, good = it gives a player a lot of flexibility to come up with creative uses. Bad = some players look for more concrete rules and are not as creative.
The art is overall awesome. (I like this guy's style and he's in a lot of TD6 books.) IF you are on the fence about this, don't be, get off fence and add to cart. You won't be sorry. I hope the author comes out with more for this!
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