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How The Lich Stole Christmas |
$3.95 |
Average Rating:4.8 / 5 |
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Muy buena aventura presentada aquí. Mi grupo y yo tuvimos una de las mejores sesiones en la campaña. El hecho de hacer al lich 3 Kobolds fue divertidísimo.
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Had a blast with this. A truly fun holiday adventure. Perfect for a short, one-shot story.
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My crew and I played this tonight to wrap up our year! It was so much fun! We loved the rhymes all tge way through and even tried to continue with the dialogue through out which was hard to do!
The only thing it was missing was a good little rhyme to end it, but nothing that chat gpt could fix. Here is it if you need one: As said by the Mayor or Holiday Cheermeister:
"Oh, gather ye round, adventurers bold,
For a tale of great courage and hearts made of gold.
You faced a dark lich, with his cold, bony grin,
Who schemed to steal Christmas—but you wouldn’t give in!
He stormed into Whoville, with spells dark and grim,
Snatching the cheer right out of the hymn.
He captured the children, their laughter and play,
And sought to cast joy and goodwill away.
But up rose the heroes, with steel and with might,
With magic and courage, you stepped to the fight.
Through dungeons and dangers, you carved out your path,
And faced down the lich in his black-hearted wrath.
With a flick of your swords and a fireball’s roar,
The lich met his end—he’s liching no more!
The children are free, the joy has returned,
And Whoville’s bright spirit, you’ve lovingly earned.
Now comes your reward for this festive crusade,
A gift from the Whos for the deeds you have made.
A snow globe enchanted, a treasure to hold,
With Whoville inside it, in snow bright and cold.
Shake it and see as the snowflakes will fall,
A reminder of Christmas, the greatest gift of all.
For heroes like you, with your hearts shining true,
Have saved Christmas Day—for the Whos and for you!"
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Great festive adventure. Really is a good one shot option for the holidays. I wish I would have discovered it sooner. Thanks!
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This is one of my party's favorite holiday one-offs. Even though they know how the adventure will end my party wants to play it again at a higher-tier challenge.
That snow globe at the end is a pretty powerful magic item and it has resonated throughout the rest of their adventures when they need some AOC damage in a confined space.
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I used this as an introductory one-shot for a small group of newish and first time players (13-15 year-olds and their 40+ dad) during the Christmas holiday week. It was written very well and thoroughly flexible for all involved (DM included). My new players were having fun all the way to the final combat, and playing Rockin Around the Christmas Tree during the fight sent them over the edge. They immediately asked me to run a campaign for them. Can't praise this module enough!
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I ran this at my family's Christmas for a table of 7: 5 kids ranging in age from 7 to 11, and my brother and dad. This was the first-ever D&D experience for everyone at the table except my two kids, so I pre-made first-level character sheets for everyone based on a short google form I made to help me figure out what they would enjoy playing as. Even though it took us 3 hours to play Tier 1, everyone was fully engaged and told me multiple times how much they enjoyed playing. I was nervous about the 7-year-old possibly being too young, but I think she might habs enjoyed it the most! (Once I described the situation, she yelled, "let's go cut off the lich's head AND THEN EAT IT!") I highly recommend this for first time D&D players and kids!
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Just ran this tonight. It's a very short adventure (we were done in 90 minutes), but it's long on charm.
The read-aloud text being done in near-perfect Seussian rhyme throughout put smiles on everyone's faces, and I told my players that if they could speak in rhyming couplets as well, I'd award them inspiration, which was great fun.
The adventure also does a good job of scaling well for all four tiers, although there's no consideration that, at a certain point, higher-level characters could just break out teleport and fireball and plane shift and zip through the adventure. I doubt most groups playing a Christmas adventure would do so, though.
The adventure isn't perfect, though. I had a literal rocket scientist in my group of seven players and the light puzzle stumped everyone. It should probably be a lot simpler than it was. (Figuring out that there are two intertwined patterns of lights and then spotting the break in one of the two patterns really requires play to stop cold for the sake of the puzzle, which isn't fun.) Luckily, my players hadn't killed the guards, just put them to sleep and were able to charm the answer out of them.
Similarly, the player handout map, while fun ("hey, look, the dungeon is shaped like a Christmas tree!") shows rooms the players shouldn't see ahead of time and doesn't show where the kobold guards, the lich or the tree are, which is presumably the reason a DM would want to share the map.
It would also be nice if Hoovale's inn had a name and we could get some appropriate Hoovian names for the various NPCs the players are likely to talk to at the beginning. Coming up with a name on the fly is hard in general, but if it needs to have a Seussian flavor, that's an especially tall order. (I reverted to just having the escaped kid be named Cindy Lou Hoo, because of course.)
Still, this was a very fun one-shot for a busy holiday season. I'll be running it again for another group during the holidays.
Well worth the modest price tag.
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Just ran this tonight. It's a very short adventure (we were done in 90 minutes), but it's long on charm.
The read-aloud text being done in near-perfect Seussian rhyme throughout put smiles on everyone's faces, and I told my players that if they could speak in rhyming couplets as well, I'd award them inspiration, which was great fun.
The adventure also does a good job of scaling well for all four tiers, although there's no consideration that, at a certain point, higher-level characters could just break out teleport and fireball and plane shift and zip through the adventure. I doubt most groups playing a Christmas adventure would do so, though.
The adventure isn't perfect, though. I had a literal rocket scientist in my group of seven players and the light puzzle stumped everyone. It should probably be a lot simpler than it was. (Figuring out that there are two intertwined patterns of lights and then spotting the break in one of the two patterns really requires play to stop cold for the sake of the puzzle, which isn't fun.) Luckily, my players hadn't killed the guards, just put them to sleep and were able to charm the answer out of them.
Similarly, the player handout map, while fun ("hey, look, the dungeon is shaped like a Christmas tree!") shows rooms the players shouldn't see ahead of time and doesn't show where the kobold guards, the lich or the tree are, which is presumably the reason a DM would want to share the map.
It would also be nice if Hoovale's inn had a name and we could get some appropriate Hoovian names for the various NPCs the players are likely to talk to at the beginning. Coming up with a name on the fly is hard in general, but if it needs to have a Seussian flavor, that's an especially tall order. (I reverted to just having the escaped kid be named Cindy Lou Hoo, because of course.)
Still, this was a very fun one-shot for a busy holiday season. I'll be running it again for another group during the holidays.
Well worth the modest price tag.
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I really enjoyed running this adventure! It fit into a two and a half hour session for tier one. Having the tiers were really helpful, and I know I can get more milage out of this in the future!
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Ran this for my family over Christmas and we had a great time!
It was my first time DMing something I haven't written myself and it was really easy to follow and I loved the story. Family loved it and I really enjoyed being able to scale it and could definitely run it again at a higher level for friends with more experience in the game.
Very funny but also really well made story that didn't feel like the humour was forced or taking away from an adventure. Loved it!
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I have got a ton of mileage in this little adventure. I ran it twice this week as a paid GM. I ran at Level 7. I changed some of the combats to give a little more of a challenge. It is worth every penny and more. I had to change very little and it comes nicely packaged and prepared. A simple change I made (did i read this in the reviews somewhere? maybe?) was to provide inspiration to anyone describing actions in a rhyme. This led to amazing results. In the games I ran I had a Sinterklaas Arcane Trickster Rogue, Santa Clause Barbarian, Cornelius Yukon Path of Storms Barbarian, Comet and Cupid Dragon born Bard and Paladin respectively, Fairy Artificer Sugar plum, Helper Elves galor with artificer gnomes, But my favorites were a Warlock with a patron of the christmas spirit and Yarwick Gingerbeard who was looking to build the temple gingerbread god. So much room for fun role play. Completed in 3.5 hours with a home group, 3.75 with group one, and my role play heavy group was 4.5. Everyone had a blast!
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Cute adventure idea for the holidays. The map is an awkward, small layout but easy to change to my liking and still keep the tree visual. Knocked off a star as it doesn't have the stats for standard kobolds or the awakened tree. Also includes "swarm of rot grubs" but not the other swarms' stats. I'm aware I could look them up, but throw them into the PDF so I don't have to since it has everything else in there.
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A hilarious holiday adventure! I ran this with 5 adult players, all 1st tier and they loved every minute of it, especially the ryhming and light riddle/puzzle. Sometimes you just need a little silliness, especially if your main DM has you running Strahd...
Some of my players were extremely suspcious of the little girl who escaped, and almost murdered her because they thought she was a fake. Thankfully another player stopped that. We almost lost two during the christmas light puzzle, without me raising the stakes, and even after they successfully gained a few clues. I ran the final battle at tier 2 but didn't knock one kobold unconcious, only off his feet. One player was actually a kobold so there were attempts at reasoning and lots of hilarious arguing, but it ended in violence. The also managed to catch the awakened tree on fire on their second hit, so it was a very quick battle. If I ran this again I would probably use Tier 3 or 4, as my players were pretty experienced (one is our main DM) and they ran through combat quickly.
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Really fun adventure: the leveling options work really well. Be prepared to give your players some help with the lights puzzle!
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