As I was reading this module to see if I would run it locally, I noted a few things:
-It made me chuckle and flat out laugh many times.
-I like the premise-the environment is a large battle camp ... not hard to map or struggle to describe ..
-It has different adventure paths that are there. Yes, each path is linear, but there are random encounter tables that add to variety of what lies under each tent flap. For those DMs that feel like adding their own touch, you could use the designers framework to add other table results
- The cotton balls for clouds suggestion is absolutely clever! I thought, "You know what-why didn;t I think of that?"
The spirit of this adventure takes something that would seem ordinary to adventurers (most equate camps to RESTs and having to come up with WATCH orders and are more focused on resetting everything and not wanting to roll that encounter that messes with their REST) and turns it into somethign extrodanary. I felt like there was alot of exploration and social pillars, but when you have a mist that is always around as the antagonist, that options for your "choppy-chop" and "pew-pew" players is always there too.
I've said enough. Check it out. I look forward to other offerings from this designer!
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