Short Version: This was great.
I’ve been DMing a fairly long time, but I generally don’t use published adventures. I’ve really enjoyed Sly Flourish’s advice books, so I thought I’d give this a try. We just finished the last part of the main storyline and all the players told me how much they’ve enjoyed it.
We played almost weekly, for three to four hours at a shot. Playing through all the adventures lasted us nearly six months. We averaged two sessions an adventure, but your mileage may vary.
Everything is designed around a four character party. I typically had five or six. This wasn’t much of an issue. All I had to do was drop in an extra opponent here and there and things worked out nicely. Some encounters also have notes for scaling up important encounters for larger parties.
Honestly, I think I only even used about 3/4 of the content here. There are location and encounter generators that would easily add additional content if you felt your group needed more. There are also guidelines for continuing the plot into higher tiers of play if you want to continue beyond the presented storyline.
The only thing I can think of as a downside I’m almost embarrassed to bring up. A few of the VTT maps are scaled for 10’ squares instead of 5’. I didn’t catch it the first time, but I was on the lookout for it going forward. I can hardly complain about it, since I’m pretty sure the map pack was provided for free after I purchased the adventure. How can I complain about high-quality free stuff?
As someone who is kind of biased against published adventures, I can say this was a five-star experience for me.
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