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I know what you're thinking! You're thinking, "This must be so bad it's good!"
Nope.
Sorry.
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Ugh. I tried. I really did. But after 90 pages of setting that's presented like you're supposed to already know the history, I couldn't take it anymore. Or maybe it's the fact that nearly every enumeration is sevenfold. Think I'm kidding? The Seventh Empire has existed for seven centuries and is divided into seven regions. After fighting a war on seven fronts, it's dying, so people are heading for this mysterious alien Dyson Sphere they've just found, which has seven planets orbiting within it and was colonized by a group of humans who promptly built seven cities. The name of the Dyson Sphere? Septimus.
Also, if the Dyson Sphere is 1AU from its star, which is established very firmly, how are there seven habitable planets within the half-AU they have left to move? I don't normally insist on good science in a science fiction setting because it's fiction, but if you're going to give me all these measurements, don't expect me to overlook that they don't make sense.
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Okay, I need to acquire a creepy doll to take to cons with me so I can get in as much of this game as possible. Trust me, you will get way more than $4 worth of fun from this game, as long as you're willing to obey rule #1: Play in public.
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Simply and straightforward; a good game for a quick one-shot while drinking. Loses one star for being unable to sustain narrative attitude without punching down.
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This seems like it would be hilarious, but 2/3 of this is devoted to the system (even though they advise you to buy another download containing the rules), and the explanations of setting are vague to the point of being useless. In essence, they're like, "Hey, wouldn't it be funny if librarians were evil and there was some quasi-religious order fighting them? You should do something with that." Thanks, guys, but that's what I paid you for.
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If you're a brand new GM with no idea how to build interesting characters, this might be of use, but it's extremely basic information, and not much of it. There's only 8 pages of content here, and even then there's a fair amount of whitespace. I just can't endorse paying money for this product.
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This is so much better than it has any right to be. I know it seems like an absurd concept, and it is, but somehow it actually works. The author has put a lot of work into this, and at 138 pages, this booklet contains everything you could possibly need to run this game. (Except dice, obviously.) There's pregens, NPCs, a sample adventure, several pages of solid GM advice, the entire Fate Accelerated ruleset, synopses of the movie and TV show (I didn't even know there was a TV show), and ... I just ... wow. I am deeply impressed.
What a profoundly odd world we live in.
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This is basically genius. It's one of the weirder niche settings I've encountered, but somehow all the more powerful for it.
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According to this book's introduction, it is brilliant. To my mind, not so much. A "universal setting" just isn't that revolutionary when you're using a universal system.
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The artwork in this fills me with existential dread. The urchinfolk evoke body horror. I can't handle it.
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Holy crap, it's a social-minded system-based game that actually works!
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This is a surprisingly good resource for GMs who need ideas to build campaigns around.
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Quality merchandise! A simple, straightforward GMless game that leads to a lot of hilarity. Very nice.
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Oh man this is way too real. I could see getting a bunch of ex-call-center employees together for a therapeutic round of it, though.
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Somehow I never quite got around to the first edition of AW, but I'm really glad I threw in on this Kickstarter anyway, because it's awesome. I see why it has inspired so many other games, but even the baked-in setting (such as it is) is magnificent; I hope to run it some day soon.
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