The book follows the Rule of Cool all the way. If they would have made it following just the Core Rules of Savage Worlds, they would have had a winner on their hands; the writing is excellent, the time-line is inspired, and the punk ethos, as presented, of steampunk is more than ready to club you over the head and steal your girlfriend.
But, being a translation of the Wild Talents RPG, this game is built on the Super Power's Companion. And that, my friends, makes this game, made of addicting awesome.
Rule of Cool? Meso-American Flying Attack Pyramids? You better seek shelter. And Eldritch Queen of the UK? God Save You All....
Punk? The Strangness (the raison d'tre of the game) knows nothing of the Victorians Vedy British ideas of class, properness, or social scale. It touches everyone, everywhere. There will be rioting in the streets.
This should be on every gamer's bookshelf. Kudos all around to the creative staff.