I'm not surprised this guide got to Copper Tier in its first 24 hours. It really expends on the Magic section of the Core Rulebook. While this book has some new rules, such as the new Move Spell, Psychic Skill and Creating Custom Implement guidelines, it is mostly about HOW to use existing magic. For many people coming from game systems where magic comes with defined spell lists, Genesys can be confusing. This guide really helps these players — or anyone really — to better comprehend how magic is supposed to be wielded. Even more, it comes with lot of sample spells, all made from core material. The added flavor text makes them so much immersive and will help create their own original spells.
Great job from the author! Great tool for all Genesys players!