Actually I?m quite impressed with Blue Chrome! While it doesn?t have a lot of the flash and dazzle of some of products produced by the larger companies, this book offers plenty of crunch and background for playing in this genre.
The setting is the hard streets of Royce City where the PCs take on one of the toughest jobs going, those of being police officers. The book gives a good introduction of Royce City with a background which, I imagine would make for good Role Play. It introduces several factions which the PCs might have to deal with without going into detail allowing the GM some freedom. It then gives some details of each of the 16 precincts of Royce City where the PCs could be stationed. While these descriptions are great, the map is somewhat simplistic and some work on the GM would be required to flesh these out.
I am uncertain about the ?core classes? introduced and I would probably do things a little differently. The Advanced classes created though are quite well done and would certainly be things that a player would probably go for.
The equipment section likewise is very well done and I can only have a few, minor quibbles with it. While the weapons section is extremely well thought out and balanced, there is not the variety of weapons that one might want. It also doesn?t seem to gel with the weapons in the D20 Modern rules. Also, radios seem to have been neglected, although police have an excellent electronic ?palm pilot? like device known as a ?Ginger?, but I remain uncertain if this provides two way voice communication. If it doesn?t, what radio communication is used?
However, I would like to point out that these are minor points and by and large, the equipment section is logical and forthright.
The final section of the book offers invaluable advice for the GM. It offers two campaign styles with excellent, well thought out advice as well as providing insights in how to develop the right tone for a campaign. I certainly felt excited about the idea of running a game with this book after reading it. This final section also re-enforces things throughout the book on how to make the game a fun experience without getting too bogged down in rules, regulations and even, realism.<br><br>
<b>LIKED</b>: The excellent, practical advice to the GM and a well developed setting which would be fun to play in for both GM and Players. <br><br><b>DISLIKED</b>: A few minor problems with the 'Core Classes' and some of the equipment but overall, not too many problems.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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