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Vagabonds Craft $1.00
Average Rating:3.3 / 5
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Vagabonds Craft
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Vagabonds Craft
Publisher: White Wolf
by Charles S. [Verified Purchaser]
Date Added: 03/05/2020 02:23:47

The short version is: this is a good book, with a few editing issues, inconsistencies and missed opportunities.

This product describes a new Craft formed by North American drifters. They trace their roots back about 200 years, and the thing they have in common is a dedication to The Road. It's a strong offerring, despite several typos (easy enough to fix in a PDF release).

While strong, it suffers from several things that are either missed opportunities or tonal missteps. The whole thing opens by discussing the ancient human desire to cross over the horizon. With this in mind, there is no tie whatsoever to the Void Seekers, the Convention that became half of the Void Engineers, and whose fundamental nature was the desire to explore and who were described often as having some sort of wanderlust. The next odd moment was when Spirit was mentioned as an Affinity Sphere. while it makes sense in general for a group of travelers to have Spirit, this product has very little to say about spirits or the umbra and how the Vagabonds interact with it, rendering it a bit strange. The section covering Focus could have used a bit more expansion as well. It mentions a new Instrument, but from the preceding information, I had expected "The Unending Road" or something of that nature as a Paradigm level entry in the Focus. That said, Focus is often hard to pin down, and rotes are one of the key ways to do it, both describing what sort of magick is done and how the group does it, and sadly, Vagabonds lacks any section covering Rotes or Wonders.

Despite these flaws, it's still quite good, and the NPCs described in it have enough detail to at least be guest stars in a Chronicle that stays in one place as they breeze into town, things happen, and then they breeze out.



Rating:
[4 of 5 Stars!]
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Vagabonds Craft
Publisher: White Wolf
by DSC T. G. C. _. [Verified Purchaser]
Date Added: 11/19/2019 18:43:15

Vagabonds An Independent Craft gives us a look at a group of mages that wander "The Road". The Vagabonds magic reflects their lifestyle as wanders, hobos, and tramps.

The Tabletop Gaming club found this book filled with interesting concepts and ideas, but apart from the NPC that were detailed in the book, there is very little mechanics. The book could have used a few spells that were Vagabond specific or a few Vagabond specific wonders that could have been detailed out. Over all the gaming club did enjoy this book and for its price found it well worth it, just for the concepts the book provided.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Thanks for the review! I'm glad you liked it. Though there aren't any Rotes or Wonders in the book as written, I actually have notes enough for a full "Craftbook" similar to the Tradition Books and Conventions Books - including Rotes, Wonders, relevant Spirits and other "bogeys", a Vagabond Lexicon, expanding the Vagabonds' "Road Magic" and on what a travelling Vagabond chronicle might be like. Since I was trying to keep things simpler and be ready in time for the Year of the Road launch, I settled on “NPCs” as the second chapter as a sort of "proof of concept" of how characters made using the Sect rules might look, and because I wrote a short story for the signature NPC, "Both Ways Bob and the Dead Dead End" that appears in the Year of the Road fiction anthology, Darkened Streets. I could probably do a revised version that would detail out a few of the Rotes and Wonders I have notes for. (Including ones Bob uses in the story).
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