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The Nocturnal Table
 
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Average Rating:4.8 / 5
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The Nocturnal Table
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The Nocturnal Table
Publisher: First Hungarian d20 Society
by Adam M. [Verified Purchaser]
Date Added: 07/11/2022 03:21:22

I enjoyed this booklet and have used it extensively with another EMDT adventure, City of Vultures. The layout of information is easy to read and it is clear that this resource was developed through the author's own game sessions and not just cobbled together without extensive testing at the table. Some content within might not be to everyone's taste, as The Nocturnal Table paints a debauched city filled with trouble-makers and urban decay. Overall I feel that this booklet is capable of sustaining an enjoyable session and perhaps even a campaign as there is no shortage of reusability within it's pages, I recommend that anyone should familiarize themselves with the contents within, if for no other reason than "perusing ideas" for one's own game!



Rating:
[5 of 5 Stars!]
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The Nocturnal Table
Publisher: First Hungarian d20 Society
by Jordan R. [Verified Purchaser]
Date Added: 02/22/2022 13:44:08

A wonderful tool for generating grimy urban encounters. Gabor provides a lot of plot hooks, NPC dressing, and ideas in this zine. Gabor's conspiracy appendix provides a handy mechanic for combining multiple hooks into an adventure. I've used it many times, with varying levels of success (I usually roll up three conspiracies and pick my favourite). Appropriate for any urban fantasy setting, although you won't find much in the way of happy or high fantasy encounters.



Rating:
[5 of 5 Stars!]
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The Nocturnal Table
Publisher: First Hungarian d20 Society
by Rich H. [Verified Purchaser]
Date Added: 12/23/2021 21:43:01
Intro

The Nocturnal Table is a 60 page pdf/56 page print supplement for city adventures by Gabor Lux aka Melan, with art by Peter Mullen, Denis McCarthy, Stefan Poag, Matthew Ray, and Gabor Lux, rounded out with some public domain pieces. The text has a Middle Eastern/Mediterranean/North African flavor to it, but could easily be reskinned for other settings. It particularly strikes me as something that could be used for a game in a locale like Sanctuary from Thieves' World, Stygia from Conan, Lankhmar from Fafrhd and the Gray Mouser, or Dorne from A Song of Ice and Fire.

The text consists of the following sections:

  • City Encounter System - 2 pages that detail at a high level the encounter system with 5 different tables, broken down by type (citizens, travelers or special), level (green-high) and type (average or elite) and part of the city the encounter takes place in (hightown, bazaar, port, thieves' quarter). There is also an optional encounter purpose table.
  • Bazaar of the Bizarre - 2 page 4 column d100 table for generating merchants and what they're selling.
  • What's in Their Pocket - 1 page with 2 tables: one for generating cash wealth by class and the other for random flavor items.
  • The Nocturnal Table - The meat of this supplement, consisting of 33 pages that detail 300 specific, flavorful encounters, most of them featuring additional random rolls for generating specifics of the encounter. About half the encounters have stats and loot for the particular people/monsters/creatures encountered, otherwise that information is provided in Appendix A. All encounters include names, most of them with a Middle Eastern/Mediterranean/North African flavor.
  • Local Colour - 3 page d100 table featuring 1-2 sentences detailing evocative situations or descriptions that can be used to enhance the sense of place.
  • Storehouses of Sin - 2 page 2 column d100 table describing goods that might be found in a storehouse in the city.
  • The Meeting Will Take Place… - 3 page 3 column d100 table for generating a location with where it's in relation to with circumstances.

There are also 2 appendices:

  • Appendix A: Common NPC Types - 3 pages detailing common NPC types found in the city, with gear and stats.
  • Appendix B: The Conspiracy - 2 pages that detail a very interesting and useful way to tie multiple encounters together into something more cohesive that can be used as the basis for one or more scenarios. It's a system for using a connection network diagram, populating each node with a specific encounter, then figuring out how they're related and what they mean in the big picture. Several sample connection networks are provided. More could easily be generated with a tool like diagrams.net.
Pros
  • Nearly all the tables and the results they generate are extremely flavorful and do a great job of establishing the feel of a dangerous and decadent city after nightfall.
  • 90%+ of the encounters described in the main Nocturnal Table section are winners and would make a great and entertaining addition to any OSR game session.
  • Appendix B: The Conspiracy is something that I've never seen in any other random table product and I love it, my favorite part of this supplement. The provided example does a great job of demonstrating how to use the concept. I immediately generated several of my own. The utility of this approach is extremely high.
Cons
  • Occasional minor typos or grammatical errors.
  • Encounter 393 is between 375 and 376 instead of between 392 and 394.
Conclusion

The Nocturnal Table is an incredibly useful, evocative, flavorful supplement that fires the imagination and inspires a flow of ideas for use in your OSR game. The entire time I was reading through it, I kept having cool ideas to use in my game. Any time I find a supplement that makes the wheels turn in my brain and inspires cool ideas that beget further cool ideas, I know I've found something rare and wonderful. I can't recommend this product to OSR DMs enough.



Rating:
[5 of 5 Stars!]
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