"Within the boundaries of known space are countless tech levels, legends, rumors, and oddity. The majority of it is well understood. Other things aren't as well understood, but are on the frontiers of inquiry and bleeding-edge research. Still other phenomena are constantly subjected to discussion and unscientific analysis. But Out There are things stranger still. Things lurking in the shadows. Things that elude the best minds and the finest science. Things even the most rational citizens can only deem supernatural."
"When such strangeness manifests, it sometimes must be dealt with in some fashion. There is a group of people able to do so; trained to investigate, identify, and if necessary eliminate such supernatural threats. Such a group has been operating since the dawn of the interstellar government. They call themselves the Nightstalkers. The Nightstalkers – officially designated Scout Service Subsection X – are a special clandestine branch of the Scouts, charged with investigating events and objects that many would consider within the realm of the paranormal."
There are times when as a DM you read a science fiction or Pulpy science fantasy novel & thought goes through your head,'You know there should have been a division of troops or scouts that handles that supernatural threat?!' And that's where Career: Nightstalker From Michael Brown comes in. These are the guys who bump back against the supernatural & the weird. You can easily contrast Michael Brown's style of game design against the polished & spit of someone like John Watts or Paul Elliott. Mr. Brown's style is down & dirty in the trenches where the supernatural evil lays. And that's where you'll find Career: Nightstalker folks. Because when the supernatural hits the fan then you are going to want Scout Service Subsection X on your side. Career: Nightstalker clocks in at nine pages of career path goodness & for the 2d6 science fictional goodness of Cepheus Engine rpg its got all of the high marks. Career: Nightstalker is clear,concise, & does a fantastic job of getting you a PC whose going to excel at facing down the nasties in the darkness of space or planet side.
Cepheus Engine rpg has any number of supernatural or occult style adventures lurking in the background.And if you want an example of this then let's talk about Revels of the Damned which is exactly the sort of short burst adventure that will kick off a party of Career: Nightstalker investigations with little issue & be able to morph into a short mini campaign. Here the action shifts onto a whole cloth supernatural affair happening right under the noses of the local royals;"The Pleasure Festival is a time for fun, food, revelry, and no-holds-barred hedonism. Unfortunately for the PCs and the other visitors to the Pleasure Guild, it's also a time for an ancient evil to awaken and continue a mission begun millennia ago. The result is insanity, calamity, and visions of impending doom. Can the adventurers get to the bottom of the chaos and put a stop to it? Or will they also be forced to serve a seemingly-immortal malevolence?"
Revels of the Damned has dangerous weirdness happening right at the ground level. Is this a job for the Scout Service Subsection X?! Oh Hell yes, in spades & its time to get busy tackling the dangers to the local instellar empire. Take Career: Nightstalker add in a bit of Cepheus Modern for your NPC's powers & stats then off you go on a supernatural Cepheus Engine fueled express ride to Hell!
Career: Nightstalker From Michael Brown offers a no nonsense approach to a supernatural investigative branch for the Cepheus Engine rpg. But it could be used as a far future campaign add on career path for the Dark Conspiracy rpg as well! Scout Service Subsection X has to start someplace & deep within the bowels of the governments of a torn up Earth this is the perfect start point for this organization. And in point of fact Michael Brown's Cold War: Containment does exactly this offering a beginning point for a beginning campaign history for the Scout Service Subsection X.
Career: Nightstalker From Michael Brown bang home in nine pages what some games take ages to create. A nine page career path to get your player's PC's kicking supernatural ass in the darkness of space. Why? Because mankind is the warmest place to hide in the cold vacuum of space.
Eric Fabiaschi
Swords & Stitchery
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