Amazing how they managed to cram such a great and playable horror game onto just two sides of paper.
Each of the moves for both the player and the horror are so closely tied into the genre that you know just what to do. The only downside is that there seems to be little room for players to do things outside of what is listed, but I imagine a creative GM could make up a cost on the spot.
Best part? The players don't have to stop playing if they get killed, they get to play the horror - a nice solution to a genre with a lot of PC wipeouts.
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