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I've been playing Pocket Fantasy for about 2 years, and I can say that with its surprinsingly simplicity, this game can do things in an extraordinary way, giving lots of fun and enterteinment! Since my firts sessions of Pocket Fantasy, it became my favourite RPG rule system ever. Now, 2 years later, I am still amazed with this little piece of pure gold! A fast system, but istil complete! It has all that we need to run long campaigns or even one shot adventures. The idea of the cards helps a lot during the gameplay. Sorry for may bad english (I am from the countryside of Brazil). I really think everybody should try Pocket Fantasy!
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Creator Reply: |
Thank you so much for your kind words and the support! I’m so pleased that my game has been able to reach and be enjoyed by persons in other countries. That is something I never contemplated and it makes the work that went into this game worthwhile. I hope you enjoy it for many more years! |
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Mr. Malthouse loves small systems, and so do I!
I have been playing his "Stickynote Quest" since last year, and it was a big surprise to see this Dungeon Gits, a small game even better than Stickynote Quest!
Amazing, full of possibilities...I use RPG as tool to teach kids and teenagers at school, and Dungeon Gits is exactly what I need.
I strongly recomend it to everyone.
If you want a fast set of rules to a one-shot session, Dungeon Gits!
If you are tired of the necessity to read hundreds of pages before rolling the dice, Dungeon Gits.
And if you want to know an elegant and clever RPG, Dungeon Gits!
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All We Love We Leave Behind - a big name for a great game!
AWLWB has the merit to join 2 defferent things - deepness and simplicity. The game uses a very traditional medieval fantasy setting - at least on its main scenario, once the book presents other possibilities - to discuss deep feelings of loss, isolation, sadness, greed...with very clever rules and mechanics.
Even the book presenting a way to play it with a friend, the game was designed to be played alone. It is a solo RPG.
The game uses a standard poker card deck to randomize events and to generate interesting things, all of them related to the feelings above.
The game itself has a very intelligent way to point its ending, and the passing of time is relevant to the full experience of the game. I many cases, you have to wait some days to be able to write your next letter, and this time of wait is an important part of the experience of playing it!
I highly recomend it to people who wants to know a very imersive game, as well to those ones who likes to write.
My English is not so good (I am from Brazil), but this game for sure it is!
I f you know the solo RPG "QUILL", you should give AWLWLB a try!
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Here's one of the most creative and unique fantasy scenarios in the RPG world.
It's amazing how much Tequendria can do in just over 77 pages.
All available classes are extremely unique, and the magic system is very simple, effective and perfectly matches the kind of world that is described.
The game was inspired by the writings of Lord Dunsuny as well as by the painter Sidney Sime works, and it is possible to be said that the author was able to create mechanics that capture exactly the "aura" of these insightful works.
In summary, an essential book for anyone who wants medieval fantasy seen with other approaches.
In fact, everything that Scott Malthouse produces has a seal of assured quality; not only is this RPG very good, but also all the other games created by the author!
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When Quill was released, I knew I was facing a very unique product. The game presented a totally different approach to what we were used to when it came to RPG, both exotic and, in its genius, quite simple. After all, it was a solitary experience where anyone could play and have fun.
This "Quill White Box" unites two worlds that used to walk separated: a totally alternative and narrativist approach to a totally Old School footprint.
The result was, once again, a brilliant product that captures the climate of adventure and exploration that we found in the first RPGs.
For me, it's like uniting the best of all worlds: An approach focused on the story and development of it, a nostalgic mood and still the possibility to play whenever I want, however you want.
Here we have the basic classes of the first editions: Fighters, Thieves, magic users, dwarves, elves ... each with its peculiarities translated into mechanics within the game in a very creative way.
The way it is written also deserves attention; au
In short, a RPG more than special, that all should know, such originality.
For those who still don't know the game, it is simple to explain: you have to write a letter, with a very specific purpose, to a very specific recipient (we have many different scenarios and situations). You have 3 attributes, wich ones will be tested in order to achieve a specific score. The higher the score, the better will be the results of the message.
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