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Tiny Pirates
Publisher: Gallant Knight Games
by Jarrod S. [Verified Purchaser]
Date Added: 11/07/2019 19:54:17

Tiny Pirates is the most recent “small” Tiny D6 game. And by “small,” I mean that it does not contain any Micro-Settings, like Tiny Dungeon or Tiny Frontiers do. Even without any Micro-Settings, this book is well worth your time and money. Let’s take a look.

It clocks in at 77 pages, which is significantly larger than the other “small” books that don’t have Micro-Settings (Tiny Gunslingers and Tiny Living Dead). The pdf is 77 pages.

Up first, is The World of Tiny Pirates, which is only a couple of pages long but gives you a brief overview on what the game is about.

Next, is How to Play. If you’re familiar with other Tiny D6 games, this is pretty much the same chapter that’s in every Tiny 6 book. Not much new to see here, except a nice sidebar about the X Card and another on Cinematic Ammo.

If you’re not familiar with Tiny D6, the gist is this: you roll 2d6 and if you roll a 5 or 6 on either die, you succeeded. If something is giving you an Advantage, you get to roll 3d6. If something is giving you a Disadvantage, you only get to roll 1d6. If you hit, you do one point of damage and armor plays no part (which works very well with the setting).

Up next, is Ship Rules. I was surprised to find this before character creation rules but after reading it through, it makes sense that’s its first. The Ship Rules are brand new to Tiny Pirates, and they rock. They clock in at 15 pages, so that’s a pretty good-sized portion of the book. I look forward to trying them out!

Next is Pirate Creation. While some Tiny D6 games have Heritages (races) and some have Archetypes, Tiny Pirates has Roles, which is what position you have on the ship. It might be the Captain, the Pilot, or the Ship’s Doctor. Every Role has a unique ability associated with it. Then you select two Traits. For those not familiar, Traits are kind of a combination of Attributes and Feats (to use D&D vernacular). Some examples include Strong or Tracker. Tiny Pirates has only a few new Traits that aren’t in other Tiny D6 games, and I was actually surprised to see that some didn’t make it into the game. It’s easy enough to house rule in any Traits not in the book.

Finally, we have For the Game Master, which is also in all of the Tiny D6 books. I was expecting this chapter to be the “same old, same old” but was pleasantly surprised to find some new content. There’s a new Optional Rule: Collaborative Campaign, which could easily be used in any Tiny D6 game. The Sample Enemies section stats out 18 nasties to swing your cutlass at. Of those 18, I’ve only seen 1 before. Some of the enemies are even supernatural in origin in case you want to have magic and the supernatural in your game.

The final two pages (not counting the character sheet) is the Optional Rule: Duels. They seem like a solid addition and would definitely make the game livelier.

One minor squabble, and I stress, it is minor. There’s a couple of times the book talks about magic and it refers you to Tiny Dungeon. While this isn’t a big deal to me because I have it, not everybody does. It’s just a pet peeve, but I think a core rulebook should be complete in and of itself, without referring you to another core rulebook.

As with all the Tiny D6 games, Alan and company have written a solid product. I’m very happy with this game and it left me wanting more, but I’m just greedy that way. I would also be remiss if I didn’t give a shout out to Chris Yarbrough for the art. He does all the art for the Tiny D6 games and he’s awesome. The art tends to be just a little on the “cartoony” side but I think it’s a perfect fit for the tone of Tiny D6.

If you like Tiny D6 games, there’s a lot of new content you’ll like. If you like pirate RPGs that are rules light, you’ll like this game. Job very well done!



Rating:
[5 of 5 Stars!]
Tiny Pirates
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H. P. Lovecraft Preparatory Academy
Publisher: Third Eye Games
by Jarrod S. [Verified Purchaser]
Date Added: 03/21/2019 00:01:01

First, to be completely forthcoming, I was part of the Kickstarter for this book. But, I’m not letting that color my review. In fact, there were some serious delays in the final finished product. But, I’m only going to discuss the product itself. So, what’s the verdict?

I’m extremely happy with this game and they did an AMAZING job with it. I’m a big fan of the Prose Descriptive Quality (PDQ) system and I own every PDQ game there is. Some are great and some… not so much. This one is definitely up near, or at, the top. It’s the longest PDQ game to date and there is a TON of information packed in there. Each student type (see below) has an entire chapter devoted to how their powers work with a plethora of examples.

For those familiar with the PDQ system, they’ve made some rules tweaks that really make the game their own. The two biggest changes are as follows: #1) Instead of having damage lower your Qualities, you now have a damage track. This was done so that physical and mental damage could be tracked separately. Which is a must considering the setting’s heaving Cthulhu vibe. Big rule change #2 is, instead of making up your own Qualities, you have a predetermined set to choose from. They are geared to the setting and well done. This will help players who can’t decide what Qualities to give their characters.

The blurb describes the setting as basically Scooby Doo with real monsters, but I think a more accurate description would be “what if Harry Potter was written by H.P. Lovecraft.” But HPL Prep doesn’t just teach would-be wizards and witches. It is also home to mad scientists, kids with monster pets (Pokemon with actual scary monsters), mutants (more Lovecraft than Marvel), kids who can enter, and manipulate, your dreams, and even plain ol’ regular kids (who are nicely balanced against the “powered” ones). I think with minimal work, you could also run this game at a college level, because let’s face it, not everybody is going to want to play a 13 year old kid.

I’m super happy with this game and, despite a somewhat frustrating Kickstarter, I’m very glad I backed this. If you’re a fan of the PDQ system, don’t hesitate to get this game. Between the rule changes, the setting, and the plethora of power examples, there’s going to be something you’ll like – even if it’s just to borrow for a different PDQ game. If you’re not familiar with the PDQ system, this game is a great place to start. It has kept the best parts of PDQ and turned the “less good” bits into something more user friendly. This game is also recommended to fans of The Laundry novels, the Locke & Key comics, the Hellboy comics, the Miss Peregrine’s Home for Peculiar Children novels, and the Monsters & Other Childish Things rpg.



Rating:
[5 of 5 Stars!]
H. P. Lovecraft Preparatory Academy
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Legends Walk - Truth & Justice Edition
Publisher: Silver Branch Games
by Jarrod S. [Verified Purchaser]
Date Added: 03/30/2007 00:00:00

If you're a fan of Truth & Justice (or of the PDQ system in general) then this game has something for you. It's basically a sourcebook for T&J about super heroes who get their powers from mythological gods, heroes, or monsters (called Sources). There is an extensive list of gods from the Greek, Norse, and Aztec/Maya pantheons. There are associated Powers, Qualities, and the like for each Source. This helps streamline character creation because your "powers" must fall within the Source's sphere of influence. So, in other words, if you want to talk to fish and breathe underwater, Thor is not a good choice for your Source. Choose Poseidon instead. There is also a large write-up of the current state of the world. In the Legends Walk setting the year is 2020. This section may not be as useful to you if you plan on using Legends Walk to create mythological supers in a normal modern day setting. But it still filled with excellent ideas to mine and use as you see fit. There is also a short section on how to use Legends Walk in other settings. Some are historical, some are futuristic, and some are modern earth. They are all inspiring. If you're a fan of Marvel's Thor comic, the novel American Gods by Neil Gaiman (and you should be!), or want to add a mythological flavor to your T&J game - get this book now! You won't regret it.<br><br> <b>LIKED</b>: The content of this product is excellent for the price. I am very happy with what I got. The art is good, if sparse, and most importantly, it didn?t distract me from reading the product.<br><br><b>DISLIKED</b>: I would have liked to buy a PDF + Print version simultaneously but (as of right now) that option does not exist. Instead I have to go the company?s website to purchase the print version. It is my opinion that if I purchase a print version of a book, I should get the pdf version for a few bucks extra. It shouldn?t be two completely separate purchases. I would have liked to see more pantheons detailed as Sources but I understand space constraints. There are two splat books which offer up four new pantheons, but these write-ups are for the original LODE system, not the PDQ system. Hopefully they will also be converted to PDQ sometime soon. No Egyptian pantheon? To me, that is a pretty big oversight and one that sorely needs to be corrected (are you listening, Tim?). I would rather have had the Egyptian pantheon than the Aztec/Maya pantheon, but maybe that?s just me.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Legends Walk - Truth & Justice Edition
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Creator Reply:
Thanks Jarrod, glad you liked it! To explain the print/pdf position: as part of the OneBookShelf merge process, the print-on-demand facility is going away at some point fairly soon, and it's unclear whether this is temporary or permanent. For this major release I decided to focus promotion on a more secure service for those who want print books.
The Zorcerer of Zo
Publisher: Atomic Sock Monkey Press
by Jarrod S. [Verified Purchaser]
Date Added: 01/16/2007 00:00:00

This is what roleplaying games should be. They should make players want to describe exactly what their characters are doing in as much detail as possible instead of just saying "I hit the giant with my sword." BORING! The PDQ system is fast and simple but still crunchy enough for those traditionalists. This is definitely a game for those who can think outside the box.<br><br> <b>LIKED</b>: The ease of the PDQ system. <br><br><b>DISLIKED</b>: The pages are 12 x 9, which is going to make this diffcult to print.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
The Zorcerer of Zo
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