This issue of the Poor Gamer?s Almanac follows the tradition of some of its predecessors in being offered for free. It contains six articles of substance, with interspersed ads in the manner of a real magazine (though a significant number of the ads are for products from its parent company, as expected). The cover of this issue is an exceptionally well done gothic-style image of what seems to be a succubus. The Almanac?s stated goal is to show gamers new to PDF products what the format can do, and leading with such a strong (though perhaps slightly controversial) art piece is a sure way to do so.
The first article in the magazine is Feudal Lords Workshop. Feudal Lords is a forthcoming campaign setting from Alea Publishing. The setting is very Dark Ages of Europe in its feel, and this article talks about the low magic nature of the setting. However, while interesting, the article ultimately comes off as unsatisfying. Instead of discussing the mechanics of how to make a setting low magic, it instead talks about the various social groups of society (the church, the commoners, etc.), and why they would hate and seek to oppress arcane magic users.
While interesting, this is basically a slightly more substantive section on medieval European fears on witchcraft. There is a game mechanics section, for half-a-page, but all it really gives us is the mention that wizards must specialize in a school, and a single supernatural power (Hellfire) that a new base class can use against arcane spellcasters. Ultimately, this article was something of a let-down in that it showcased what seemed to be the least interesting aspects of a low magic campaign.
The next article, however, more than makes up for the shortcomings of the first. It presents a new prestige class, the renaissance magus. This prestige class is basically the superior version of the Mystic Theurge: taking levels in this PrC grants +1 level of existing arcane spellcasting, divine spellcasting, and psionic manifesting classes! While some readers are probably recoiling in horror now, rest assured that this does balance itself. Three levels don?t grant any bonuses to casting/manifesting (they grant abilities related to Concentration checks instead), and additionally, the class only grants one good save, and doesn?t grant any base attack bonus at all.
I really liked this article. Mystic Theurge-style prestige classes aren?t uncommon, but taking it to the next logical step seems incredibly cool, all the moreso for the fact that they balanced it so well. The article has accompanying opening text to give background for the character type that would delve into this PrC. Really, the only thing I found myself wanting was to see an epic progression chart, but that?s a minor quibble.
The next article is Backgrounds. Backgrounds are character explanations that you purchase for a small number of skill points. In return, you get a benefit. The idea is interesting, especially since it seems to almost be a merging of skills and feats. Likewise, some of the backgrounds are quite intruiging, such as the Draconic Ancestor backgrounds, which make certain skills class skills, depending on the dragon?s color. That said, there were some parts of this article that were confusing. For example, the introduction only intimates, but never clearly states, that you can only take backgrounds at your first character level, leaving it uncertain. Likewise it does explicitly state that no background can be taken more than once?and several backgrounds then state that they can indeed be taken multiple times. The idea here is solid, but the article needed to go through editing just once more.
The next article is The Lost Tribe. This is part of a continuing series examining the orc tribes from Alea?s book A Question of Honor. The article opens by talking about an innovative new mechanic: class templates. Class templates are basically templates you take, but they have entry requirements, and powers are only granted when you hit certain character levels. In effect, these are hybrid template-prestige classes. Very cool. However, the one thing I wanted to know was if the powers are given retroactively also. For example, if I take a class template at 7th level, do I gain the listed 1st- and 5th-level powers? It?s not spelled out.
The orc tribe discussed here is the Lost Tribe that titles this article. These orcs lair in an area that is experiencing a planar bleed from the Plane of Shadow, and as such, most of them have the Lost Tribe class template presented here. Of course, most of them are related to shadows. All seem balanced, though I suspect that the power that lets you regenerate 2 hit points per round when not in sunlight should be fast healing instead. Following this are a few new tribal feats that only members of this class template can take, and a map of the area where all these orc tribes live.
Following that is the Product Preview. We?re treated to a brief outline of the next several products from Alea, and general times of release. Surprisingly, the previewed product is the one that?s furthest from being released: The Book O? Death. Three new feats are given, two of which are Spelltouched feats from WotC?s Unearthed Arcana (though you don?t need that to use these). Following that is a new arcane spell. At first glance, the spell isn?t too original, since it just animates someone who dies under its effect as a wraith. However, it shows off a new spell type: immediate augmentation. Spells with that type have an outline in the description about certain circumstances where you can then cast another spell as a free or immediate action. In this case, when the target animates, you may then immediately cast command undead. This is another example of new mechanics that Alea Publishing makes that seem so natural, you wonder why you didn?t think of them first. The last bit of new crunch is a new disease?being infested with undead fleas. And you thought the living ones were bad.
The last section is also the longest. It?s a one-shot adventure set in the modern day. Titled, ?The Shafted Side? it?s an adventure from UKG Publishing?s Year of the Zombie, though you don?t need that product to run it. The premise is that the zombies have risen, and your characters and some NPCs have holed up in a building in town. Help may or may not be coming, but you can?t stay there forever. Virtually the entire product is descriptions of the surrounding areas and what the creatures there do. Very little outline for what happens when characters do something is given; the adventure is basically over when your characters escape or die.
Make no mistake, dying is more likely. Year of the Zombie zombies span a large variety, as evidenced by the three different types of zombies seen in the adventure. No quarter is given to the characters either; since they?ve been surrounded by a zombie horde for days at the start of the adventure, they begin with penalties against them. It gets worse from there. Needless to say, this adventure rocked pretty hard. If you?re a fan of zombies, or just need a quick pick up game, this one-shot is absolutely perfect. It even has several character stat blocks at the end, along with stat blocks for the zombies.
My major complaint with this issue was that a lot of the topics addressed could have had more coverage written for them; I can?t hold that against Alea though. My second major complaint is the one I have for virtually all of their products: no printer-friendly version! Even in greyscale, the gorgeous illustrations here would choke a printer. All in all though, this issue of Poor Gamer?s Almanac would be worthwhile even if you had to pay for it. And since it?s free, there?s absolutely no reason why you shouldn?t have started downloading it already.
<br><br><b>LIKED</b>: The new mechanics presented boast minor tweaks that seem to open up new avenues of gameplay. They seem so natural you can't help but wonder why no one thought of them before.<br><br><b>DISLIKED</b>: Several sections don't get the coverage they deserve, letting you keenly feel how more could have been written. Also, a printer-friendly version is notably lacking.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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