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I love horror and modern occult games and I like reading them, only I am struck with the notion that horror, more-so than any other genre (with the possible exception of comedy) is very culture-specific. Since I am not American, many things that seems eminently scary to Americans, are just not as scary for me or my players.
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I loved the approach, and I think you can use it as a sourcebook for higher level games in other systems as well.
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I found it extremely useful, while some of the information might be a bit dated and I'd recommend it not being your only resource, it's definitely worth a read.
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If you're a fan of the OSR movement, you should definitely give this product a look, you will like what you see.
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Classic introductory adventure, great if you're starting a new campaign, although I would love it if they tried to expend on the area and the story in future products.
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I'm sorry it was short-lived but maybe there was a good reason for it? Print is dead for a reason.
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Vital for anyone who wants to tell a story. Also, has great stats for Shakespeare characters.
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It's a very beautiful book, but I admit, I find it hard to use other people's settings. There's something always a bit to the side of what I actually need or want.
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I love games set in Ancient Greece and a lot of thought was put into this product. It's not for everyone, but I think fans of the genre should definitely take a look.
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Very strong OSR with very strong value for money. Magic system could definitely use some more work, but the combat section is great.
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Though Monte Cook's star has dimmed in recent years, he is still an important game developer in the history of the most popular roleplaying game ever, so this book is definitely worth a read. It's a collection of homebrew rules for Cook's campaigns. Its best use is reading it, and then taking the ideas that speak to you and help in your game.
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It starts in the middle of the book for some reason, not sure why; it's not a stand-alone product. I am not a huge fan of d20 sci-fi but there's no doubt that if that's the sort of game you're looking for, you should check out this product.
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Another freeform system. This one has a very simple straightforward mechanic, you play a number of cards and try not to "bust" 21, the harder the challange, the more cards you draw.
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It's not really a product. It's more a short list of things you might find in a sci-fi setting. However, it has a random plot generator table that is pretty cool, and, you can easily translate it into other settings and genres.
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It's cute, and I appreciate the effort. I might have gone in a bit of a different direction. But it's fine.
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