|
Useful if you want to create new monsters or if you want to add color to your content and there's an encounter with one of these
|
|
|
|
|
|
Dragons are the soul of D&D. 5e is the best edition so far, and having these resources to create new content for it is awesome.
|
|
|
|
|
|
Even though the quality isn't always great I'm glad these are available and they're good for covers and things like that
|
|
|
|
|
|
Dragons are the soul of D&D. It's great that these pictures are available for free.
|
|
|
|
|
|
This ia great collection of potions, with color and details that can be used for many different uses.
|
|
|
|
|
|
Great that these maps are available for free. Mostly outside map areas.
|
|
|
|
|
Creator Reply: |
Thanks for taking the time to review the map collection; I've just about completed Collection #7. |
|
|
|
|
Great when these maps are available for free. Massive collections with many building floor plans.
|
|
|
|
|
Creator Reply: |
Thanks for taking the time to review the map collection; I've just about completed Collection #7. |
|
|
|
|
Great that these maps are available for free. A lot of outside areas for different needs when travelling.
|
|
|
|
|
Creator Reply: |
Thanks for taking the time to review the map collection; I've just about completed Collection #7. |
|
|
Thanks for taking the time to review the map collection; I've got about 20 new maps done for the next one. |
|
|
|
|
Great that these maps are available for free. Many different types of buildings, caves, and tower floors.
|
|
|
|
|
Creator Reply: |
Thanks for taking the time to review the map collection; I've just about completed Collection #7. |
|
|
|
|
It's great that these maps are available for free. Many different general areas outside which could be useful for hex crawls.
|
|
|
|
|
Creator Reply: |
Thanks for taking the time to review the map collection; more are on the way. |
|
|
|
|
It's great that these maps are available. I think the cave entrance needs to be clearer. There are many cave and tower levels.
|
|
|
|
|
Creator Reply: |
Thanks for taking the time to review the map collection; I'm still working on doing cave entrances of that sort properly. As Plato said, caves can be tricky. :) |
|
|
|
|
It's alright. Nothing to write home about. Not sure it was a needed addition.
|
|
|
|
|
|
Not sure why there are two files. I think there should be just one version, or some sort of clarification. The introduction is pretty interesting. I agree that martial maneuvers for all classes is better than just for the Battle Master, although, not sure I agree with the full implementation. Also, the division of maneuvers to tiers is really helpful.
|
|
|
|
|
|
I didn't particularly liked it. It has a lot of unbalanced maneuvers I wouldn't want in my game or things that duplicate feats or abilities of other classes. It doesn't feel like the way to go for these things.
|
|
|
|
|
|
I liked the new maneuvers.
The Commander class is not bad: improving Action Surge and making it a buff to allies it pretty cool. Combat Leader is impactful without feeling too strong; Tactical Superiority feels too strong, because it's basically a flat +2 to damage across the board. Not sure that's a good class feature. Reliable Tactics is really good, and Evaluate Situation is not useful.
|
|
|
|
|
|
|
|