DriveThruRPG.com
Narrow Results













Back
Robotech: The Macross Saga Roleplaying Game
 
$19.95
Average Rating:4.9 / 5
Ratings Reviews Total
3 7
0 1
0 0
0 0
0 0
Robotech: The Macross Saga Roleplaying Game
Click to view
You must be logged in to rate this
Robotech: The Macross Saga Roleplaying Game
Publisher: Strange Machine Games
by David A. [Verified Purchaser]
Date Added: 11/07/2019 05:47:34

Wonderful to see the Robotech RPG make a triumphant return! Very well put together system, easy to pick up and learn in a short amount of time. There are a few minor inconsistencies, and errors, but a very good product for a first edition. Worth every dollar spent on it!

Also, as an aside, the gorgeous illustrations alone make this book a worthwhile additon to your library. Very well done SMG, looking forward to more of your products in this line in the future!



Rating:
[5 of 5 Stars!]
Robotech: The Macross Saga Roleplaying Game
Publisher: Strange Machine Games
by Robert J. [Verified Purchaser]
Date Added: 10/18/2019 17:51:56

This game is a lot of fun. It has fast game play and allows for a lot of flexibility in character generation while still providing all of the major character architypes. Also the ability to play someone like a ship's captain and still interact in a game while other players are radically different characters is quite unique I think. The skill system is also a lot of fun and sets up enough to have structure, but still has plenty of flexibility to allow to off the wall schemes and antices. Combat is not super crunchy like some other systems and is fast paced and fun. On top of that the artwork is plentiful and beautiful and full color throughout the book.



Rating:
[5 of 5 Stars!]
Robotech: The Macross Saga Roleplaying Game
Publisher: Strange Machine Games
by Jeff F. [Verified Purchaser]
Date Added: 09/29/2019 02:19:37

A beautiful full color book with some deep cuts for mecha, vehicles and ships that have never seen print in an official Robotech RPG before. A great addition for any hardcore Robotech fan.



Rating:
[5 of 5 Stars!]
Robotech: The Macross Saga Roleplaying Game
Publisher: Strange Machine Games
by Juan T. [Verified Purchaser]
Date Added: 09/27/2019 14:13:23

So many good things to say about this.

  1. Great new art. Even layout of each page is fantastic.
  2. New system, based on Advantage6 from SMG. Very unusual if you are a "traditional" roleplayer. Using pools of dice and modifying "successes" makes things easier to handle, specially for GMs. Each character is different, even if they use the same career, thanks to the skills system. And combat handled using the "Conflicts" and "Beats" method enables to integrate different careers and types of characters into the same round! But you also have tons of variant rules if you prefer more "simulation" oriented systems.
  3. the Example of Play is gold!
  4. Detailed scenarios: All the Macross Saga is explained and presented as "playable" in several scenarios.
  5. A lot of work and research behind all those pages.

Recommended to RPG and Robotech fans alike!



Rating:
[5 of 5 Stars!]
Robotech: The Macross Saga Roleplaying Game
Publisher: Strange Machine Games
by Ian G. [Verified Purchaser]
Date Added: 09/27/2019 08:05:39

The Robotech RPG written by the team at Strange Machine Games is a fluid and immersive system with mechanics that stay mostly behind the scenes and drives the immersion with the fiction. The skill system is both original and simple being able to handle most of the characterisation of PC and NPC alike.

The simplicity and layout of the system greatly enables homebrewing so you can easily add to the game to suit your own vision and campaign. Whilst you can stick to the canon of Robotech there is absolutely nothing rulewise that discourages you from deviating as you see fit.

The artwork is beautiful and really brings the feelings and action easily into your mind and allows you to get a feeling for the game world that several volumes of words cannot. For fans of Macross, Robotech and mecha rpg's this is a must have for your bookshelf or PDF collection.

From the playtest to the current release the system has had my creative juices flowing in what could be possible in Robotech universe from small variations in cannon to complete divergances from canon investigating whole new storylines.



Rating:
[5 of 5 Stars!]
Robotech: The Macross Saga Roleplaying Game
Publisher: Strange Machine Games
by Justin G. [Verified Purchaser]
Date Added: 09/26/2019 15:02:48

Robotech: a fantastic sci-fi universe that presents that is wide in presenting and telling stories of humans. depicting hope, loss, love, war its rife with oppurtunities and stories to be explored and told.

while the franchise has experienced trouble in the past, and the RPG was not well treated by Paladium which was restrictive, difficult and confusing its now in a much better place with SMG.

the game is focussed primarily on giving tools to players and GM's to craft narratives and its rule set is deceptively simple with many nuiances influenced by player choice and in game situation. a high level of player freedom exists in the setting with the way its rules work but the system does a good job of guiding players. additionally, the system provides additional rules for those who want to tell different kinds of stories. simulation rules for those who want to focus much more to attention to detail and military operation, narrative rules for those who want to focus more on roleplay and high lethality for those who want to represent the dangers and horrors of interstellar war. its all about giving tools for telling the type of story you want to tell, so keep that in mind.

the system uses AD6 which is all about creating pools of dice (D6's to be exact) from your values associated with your skills to make actions. the pool size is capped by burnout which prevents pools from growing to large without using equipement that gives you extra dice for certain actions that don't count towards burn out. in this way you are not throwing around huge amounts of dice which may help appease those who are not fans of dice pool systems. additionally all sorts of modifiers can of course be placed to influence what numbers score successes.

character building is fast easy and fluid with a great deal of customisation. while you have your choice of the usual suspects from which to build your character, these really provide a base from where to expand and craft the character you want. the great part of how the systems skills functions, is that you are not restricted. a player should never be left out and not able to do something, meaning you don't need a balanced party with one player for every archetype because of the freedom afforded players. and the fact the system places those who can't do something at a disadvantage instead of just road blocking them like in Palladium. one of the primary parts of character creation to be aware of that can slip past you on first read is the importance of your element which indicates situtations for which you have been trained and experienced in operating which can impose benefits and hinderances depending on the game situation.

part of what makes the system so acessible and forgiving is the skills are umbrella skills. they are not set in stone but rather used by a player to creativley construct actions. this freedom of skill use can be overwhelming at first with the level of player freedom and vagueness at initial glance but the system helps guide players by giving each skill, while general in use, typicaly has a cost and a benefit that it achives while showing multiple examples of using a skill in different ways and situations along with guides on what actions players are trying to make to guide the creative freeom the player has in expressing how a character is doing something. in justifying and explaining how they are using those skills. this also means that a creative enough party will never get stuck in a situation where they can't do something without someone who has a certain skill unless they've run out of ideas.

combat and skills work the same way with enemies and challanges being presented as conflicts. the most difficult of these to wrao your head around is swarms and bosses. simply, a boss is less of a boss and more a normal enemy with stats as presented in the book. they have full use and access to their skills and equipment and have varying tiers and represent a normal kind of enemy seen in other RPG's. swarms are easy to track large groups that remove some of the ednurance and book keeping seen with smaller numbers of boss conflicts in exhcange for large groups that are very deadly but go down quickly. really, each of the conflicts is set up to give you choices of picking whats best for the story you are crafting.

the real difficulty and confusing part of an encounter that GM's will have to be hyper sensative to is the communcation round in which players plan their turn and then are given one chance each to go around and clarify said plan. essentially setting their own initative order as everything technically happens at the same time but there are optional rules for that. the difficulty is determing if players can actually communicate with each others characters and how much time to give them. you are not exactly guided on how to do this so it comes down to the GM to impose their will.

finally, damage cascade is perhaps the killer thing in the system. by combinnig and stacking successes in attacking, light weapons can hurt mechs, and mechs can hurt naval ships. this means players can take on bigger fish then themself and its not complete suicide to take on enemies without vehicles. this is great for players who want to take advantures to later gens or run different kinds of stories. especially compared to Paladium systems where MD did so much regular damage that it was suicide and damaging back with light weapons was pointless. here damage cascade allows players to overcome big scary challanges together (thats not say as a regular human you want to be shot with Mecha damage weapons. that will still kill but at least you can hurt them back). there is a lot more on the combat and its has many cool parts to it. it can be hard to wrap around at first but after re-reading and adjusting its simple yet deep.

finally the book itself is beautiful. high quality art and detailed lore sections outlining the entire Macros saga and parts of its background.

Overall, the game is built to flow well and be easy to get into but it has the crunch to allow exploration and provides all the tools for crafting whatever kind of RPG experience you want. make a horror advanture that takes advantage of the stress and drama systems as well as mental breaks. create a survival adventure where team working and communication are key. run a high lethal war story following a squad of pilots or a deadly military espionage and intrigue story with spies and entertainers to cause great ruses. thats what the book does best. all the tools you can need that are simple enough but with lots of depth and player freedom for interacting in the story. 4.5/5. as nothing is perfect and some concepts need time for those used to other systems to adapt given the systems on vagueness intended to allow creativity with less then literal meaning and rules and more figurative concepts to work into the solid rule set.



Rating:
[5 of 5 Stars!]
Creator Reply:
Wow, one of the most in depth reviews I've ever seen. Thanks! Jeff
Robotech: The Macross Saga Roleplaying Game
Publisher: Strange Machine Games
by A customer [Verified Purchaser]
Date Added: 09/26/2019 13:23:44

I seen a playtest of this game. It works very well. If you are a fan of Robotech this should be on your gaming list.



Rating:
[5 of 5 Stars!]
Robotech: The Macross Saga Roleplaying Game
Publisher: Strange Machine Games
by Adam K. [Verified Purchaser]
Date Added: 09/25/2019 21:58:35

Robotech.. here is a license that has a TON of baggage with the name; But I’m not talking about previous RPG incarnations or debacles in licensing. I’m here to talk about the wonderful adaptation that Strange Machine Games (SMG) has done. Now that isn’t to say that there aren’t stumbling blocks - every game has those, but SMG has created a game that captures the feel of the Robotech show, at least the macross saga (though there is an Alpha fighter from the invid saga that makes an appearance).

So first off, the style of the game. It seems to be primarily rooted into a more narrative and theatre of the mind play-style, though there ARE rules if you want a more ‘simulationist’ approach. This is a plus as it allows you to adapt to what your group is more comfortable with, but honestly the game does favour the former. Gone are your usual RPG character stats. You won’t find strength, dexterity or charisma here as a direct stat. Instead, you have a broad list of skills and how to implement them in different situations - Physical (combat), Social, and Technical. There are also careers, Pilot, for example and in a career you choose an Element - basically when you roll dice if it is ‘in your element’ you roll without penalty. The element for Pilot are Ace Pilot, Squad Leader and Wingman. Each has a specific talent for the element, but otherwise the career/element gives a rough framework to make any character you want.. even an entertainer like Minmei (we will wiiin!!)

Talents are pretty straight forward, giving you often a new element, and a bonus of some sorts. I’m not going to go in depth here, but it further helps differentiate characters. All in all the character generation is easy to understand, and versatile enough to make a character that fits in the universe. They also have all the major characters from the series, including the Terrible Trio (all have the same stats) and Jack Archer from the Battlecry video game.

Now many of you are probably wanting to jump right into the mecha and here is where the game might not be for everyone, just like there are no physical stats per se for the characters, the vehicles are also very light. This plays with how the system resolves tasks. You won’t find that, say a gunpod will have everything laid out. Task resolution is rolling a number of d6’s from your skills, often with a bonus number from an “equipment suite” which is effectively bonus dice on your roll. Some weapons such as missiles have limited use, so if you are looking for a slew of technical readouts of every little detail, this may be a sticking point. For me, it gives just enough information to know what you can do in the mech. There are countless variations of the veritech, all done within the equipment suite system.

The core mechanics are simple and quite light. Indeed the only issue I had with reading the combat was coming to terms with how to use the enemies. In many other games, enemies are their own entity. Here, this isn’t necessarily the case. You see you can play the same low ranking zentraedi warrior in a battlepod as either a powerful obstacle in their own right, or as a simple part of a massive swarm. With a setting that has limited foes, this versatility offers a way of changing the core function of the enemy to suit the story. For example, using the battlepod grunt above, you could run a game where the first time the players (as pilots) encounter a battlepod it is treated like a major boss, having to work together to whittle it down to defeat this singular foe. But as the game progresses, you can then shift that battepod to be part of a swarm - where there are multiples of the same, but they all work as a whole - that same battlepod becomes more of a hit point of the whole. It took me a while to fully grasp the concept, as I was used to RPG’s that had each enemy run as a separate entity. Now, the advantage is you don’t have to use the swarms, you can run each enemy as a separate foe. Again, this lends itself to the versatility of the game within the setting. A definite plus.

Next I want to talk about the art. This book is beautiful. Full colour evocative illustrations that immediately feel like they are from the show. To put it plainly, this is the most visually appealing Robotech RPG I have seen. The art fully captures the memory I had of the show. I honestly can’t wait to get my physical copy (with the Quedluun-Rau face).

Now, I have gushed about the game, there are a few things that will take getting used to. As mentioned above, the enemies you face can be played multiple ways, a plus for sure. Combat is broken up into different phases (support, Operations, cinematic, etc) this will take a lot of getting used to, as these phases dictate when you can do certain actions, which there are many to choose from. It is different from most games I have played which have I go, you go feel to actions. Here everything kind of happens for the players at the same time - apart from the different phases. This was likely born out of the way SMG wanted to make characters from different careers work together officers could operate the naval vessels, like an ARMD or The SDF-1 while pilots combat the barrlepods and fighters. It is a change, but I think after playing it several times it will fall into place.

Finally, there are some formatting issues that are irritating. The list of actions is seemingly absent from the combat section, requiring you to flip through the book (risking getting distracted by the awesome art). Now I may have missed it in that section, as actions were detailed under the skill chapter. It just doesn’t flow as nicely as I would have hoped. It is a small detail to be sure, but it will hinder my learning of the system. Similarly, during character generation, about halfway through the process it tells you to choose your gear. This is a small detail, but if you follow the process you will flip between sections of the book. Formatting wise, I would have preferred this as a last step.

All in all though, I find more to love about the game, than anything that detracts from it. It is by far on the opposite spectrum from the old robotech RPG from that company that lost the license (twice), and that is a very good thing. I could easily see someone adapting this system to do other 80’s childhood settings such as Voltron.



Rating:
[4 of 5 Stars!]
Creator Reply:
Thanks for your great review! I hope we get more write ups like this soon!
Displaying 1 to 8 (of 8 reviews) Result Pages:  1 
Back
0 items
 Gift Certificates