Recently I soloed my way through Kingpink: Daytime RPG (for several players and one game master, on sale at DriveThruRPG – Christmas in July). This storytelling game is played with cards. This system is good for all kinds of conflicts. It will work for any kind of setting. It will not work for an extended dungeon crawl. I created two characters (Garonne and Kate) who are magic school students in their first year and who are connected by a spell: The Tie That Binds. The solo engine that I used was Dungeons and Dragoning with a yes/no/maybe oracle.
The first scene is the classroom. They are able to learn the first two spells: blink and invisible servant. However, when they try to cast/learn the spell porte, it backfires and sends them to another world. They find themselves in a sewer (scene two). They discover a ratcatcher and try to get him to join their group. Their attempt fails, he captures them, and then sells them to slavers. They escape the prison cell (scene three) with their blink spell, free the other prisoners, and then sneak out of the slaver dungeon. In town (scene four) they witness an encounter between a slave and his owner. The slave trips and falls. The master whips him. This triggers a memory and flashback scene (scene five) for Garonne. He remembers tripping as a child and being made fun of by other children (he is still clumsy). They use stealth to escape through the city and reach the countryside (scene six). It gets dark and they set up camp. They sleep for about one hour and are awakened by the sounds of dogs barking. They try to run, but they are captured by the slavers. Sigh, well maybe you will have better luck.
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