IZ 3.0 is a wonderfull setting book if you love any genre of near-future Sci-Fi. The book is long and has details on Hacking, cybernetics (also genetic enhancements and chemical drugs that enhance the user), new edges, an awesome list of origins for the players, and more. I am not overstating it that here there all ALL THE THINGS you would ever need to run a near-future Sci-Fi adventure.
Many people say that Interface Zero is too complex and has too many new rules. I partially agree with that. It is very important to note that the authors provide options to select how much complexity you want to add into your game. You can read the rules and pick and choose which ones you want to incorporate and highlight in your game. Nothing breaks if you don't add all the rules! As an example, in my current game I am using intermediate Hacking rules and only cybernetics enhancements. DONE. These two sets of setting rules provide me with everything I need for my game. If later I want to run another adventure focused on tense hacking scenes, I can simply add all the detailed hacking rules. If I want to make a scenario where genetics has developed to an extreme creating incredible enhancements and horrifying monsters, all rules for that are here too. Including trappings for enhancements and Bio-Horror NPCs.
This book is a true guide to 2095. It will give so many ideas for campaings and so many options. It is TOTALLY worth your money and support. I am honestly impressed and excited about Interface Zero 3.0
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