I bought this series of adventures with the hope of running a duet campaign with my brother. Having read First Blush and the beginning of Second Glance, I'm not sure I will actually use it, though.
The first module is full of errors, inconsistencies (including between the maps and description), unexplained/unexplainable coincidences (Why on earth would you build a prison and then make it so easy for exactly the person you imprisoned to get out?), and essentially ends with a cutscene/deus ex machina. If I do use it, I will be rewriting/rearranging and fixing almost every part of the 'real' dungeon in particular. I resent having to do the job of editing, proofreading, and playtesting a module sold as finished.
But the real issue I have has to do with the 'DMPC' that the player PC is saddled with for the series. I'm not sure why the creators thought that it was a good idea to give the DM their own avatar in the game to outshine the player and become the center of the plot, but it was a terrible, terrible idea long before they even decided to make him an immortal LG paladin with memory issues. (And no, it doesn't help that the player can control him - the player chose/made their own PC for a reason!)
And that's the other big problem. You are given pregenerated characters, but told that you can create your own. However, the hooks into First Blush are significant, and make very serious demands on the PC's backstory. The adventures are also supposedly standalone, but there is no real way that they can stand alone while also revolving around the DMPC introduced in the first adventure, at least not without very significant surgery.
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