This is a well-detailed adventure good for introducing players to Darwin's World. Of particular usefulness is the different maps for players and GM. Also, the GM can just sit down and get going; he/she doesn't need to roll up loot or NPCs. This helps if time is limited or just to have a ready-made introductory adventure any time it's needed.
Perhaps best of all; the GM can reuse this "old military base" later wih just minor tweaking (different building names, more complete fencing, different loot, humans instead of robots, etc.). I have reused this base many times with just small changes and the players were none the wiser.
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