Have to say that I felt disappointed and more than a little misled upon discovering that this is not so much "a" solitaire adventure as it is a collection of mini-adventures.
The adventures themselves were mostly well-written and I enjoyed playing them - when I purchased Adventurers Compendium (AC), the collection of mini-solitaires (and GM adventures) originally published in Sorcerer's Apprentice. AC is also available here on DTRPG.
4 of the 6 adventures in this title are identical, or extremely similar (with some minor tweaks), to those published in AC.
The title adventure, 1 of 2 original (to me, at least) pieces, can only be reached through very specific, and limited, options from one or another of those 4.
The final adventure, which can be reached directly, has some very confusing text within. What is "a L3SR on IQ against the base number of hits your armor takes"? There were a few passages that I had to simply ignore because I just couldn't understand the intent.
If you don't have Adventurer's Compendium and don't plan to get it, I would certainly recommend the adventures included here. As I said, they are mostly well-written and lots of fun!! However, I'd probably lean more to recommending AC since it has most of the same adventures in it, several others in addition, and a few GM adventures to boot.
More to the point though, be aware that 1) this is not one grand adventure, it is several smaller ones; and 2) if you do have and/or or have played most of the shorts in Adventurer's Compendium, the majority of the material in this title will not be new to you.