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Dragonlance Campaign Setting (3.5)
 
$14.99
Average Rating:4.2 / 5
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Dragonlance Campaign Setting (3.5)
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Dragonlance Campaign Setting (3.5)
Publisher: Wizards of the Coast
by James B. [Verified Purchaser]
Date Added: 03/03/2022 18:59:15

Dragonlance is a great fictional world, but in spite of the authors' implied hopes for this book, I'm not sold on it as a great setting for games. Since everything seems to be centered around the novel storylines, either you have to work within the existing plots, or go completely outside and make up your own stuff... and in the latter case, wouldn't I be better off making up my own setting from scratch? Don't get me wrong, this book does a great job in presenting the world of Dragonlance in game terms, and it's worthwhile for that alone... but it still doesn't feel as open a world as the Forgotten Realms or Greyhawk. (I would probably recommend it over the latter, though.) (Originally posted on Goodreads)



Rating:
[4 of 5 Stars!]
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Dragonlance Campaign Setting (3.5)
Publisher: Wizards of the Coast
by Simon A. [Verified Purchaser]
Date Added: 08/22/2017 03:20:16

Dragonlance as a setting is still very likeable. However the artwork in this book seems quite outdated and the formatting seems a little hand-crafted. If you pick this up, don't expect anything remotely comparable to even the D&D 3.0 books in presentation and artwork.



Rating:
[2 of 5 Stars!]
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Dragonlance Campaign Setting (3.5)
Publisher: Wizards of the Coast
by Rohan T. [Verified Purchaser]
Date Added: 07/04/2016 03:39:18

A reasonably comprehensive basic worldbook for Dragonlance, although being set post-War of Souls means having to work harder if you're more interested in say the War of the Lance era. The PDF itself was overpriced when I originally bought it (prior to WotC's "piracy crackdown"). Fortunately you can search it - the hardcopy I've seen doesn't have an index. I'm running a game and I have to hunt around for the stats for Dragonlances, which are under special materials, not magic items. There was also some curious game design - giving each Solamnic order a different prestige class (a rose knight is probably a fighter/cleric with three prestige classes, take Dragon Rider and Legendary Tactician to complete the set), and the Wizard of High Sorcery prestige class, requiring the wizard to be specialised, going against the well-established fluff (that the order joined is based on decisions during the Test of High Sorcery). Virtually every NPC wizard's stats I saw in splatbooks stated they had chosen not to take a specialisation. The various splatbooks did have some improvements, although Heroforge tends to be sourced from this book. I believe 1d4chan did a more eloquent comment on the section on Kender than I could.



Rating:
[3 of 5 Stars!]
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