I love the setting of this game. The idea of the Song is just so cool and scary, but having the focus of the game be the follow-up time when people are trying to rebuild, knowing the threats are still out there. Great.
Also, it's often said that games are "about" the things thang your characters need to do to advance. In this case, it's about creating beliefs for your characters and then playing through scenes that challenge or support those beliefs, so you can examine them critically in context with story. That's the good stuff, in my opinion, especially with the added horror that the threats in this game can sometimes "re-write" those beliefs! Is your neighbor in a good mood, or is it a Song infection? Are they having a rough day, or is it Tormenta? The paranoia and the HOPE. It's very cool.
In our play session, it took us a little while to get used to the way scenes are framed, but it's a neat system once you get the hang of it.
Obviously, this is a game that could feature some things that not everyone would be comfortable with, (framed as a horror game and all), but if you've got a group of players interested in that, I think this is a good one.
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