Wizards & Wiseguys is a Modern d20 campaign setting published by RPGObjects. The zipped file is just under three megabytes and contains both a full version of the product and a printer-friendly PDF. While there is no table of contents, both PDFs are fully bookmarked.
The full version of the file is fairly replete with graphic design. Quite a few black and white images are given to flesh out things such as the clay golem military units, or the griffon riders. More than that though, every page has the text set within a grey box, which has a red border, with fairly ornate designs on the corners. The printer-friendly version does away with the red borders and grey boxes, but retains the actual pictures, so it's not as printer-friendly as it could have been.
An Earth setting, Wizards & Wiseguys has the Tunguska blast of 1908 being the trigger that reconnects our world with Faerie, unleashing both magic and fantastic creatures back into the world. Being roughly twenty pages long, the bulk of the product gives itself over to fluff describing how history is altered by this. The book covers this in three major sections: prior to World War I, the Great War itself, and the 1920's. Naturally, the further one goes, the more things change, from how World War I ended up morphing into the Dragon War, or how the Prohibition Era in America also includes the prohibition of magic.
After the gazetteer of the world ends, the product lends itself more closely to rules mechanics. After some guidelines on what classes, skills, how magic works, and spells shouldn't be allowed, it focuses on presenting a smattering of new magic items, vehicles, and NPCs.
Altogether, Wizards & Wiseguys is a good book, but also a sparse one. Trying to squeeze almost twenty years of altered history into twenty pages means that you're given broad generalizations more than in-depth coverage of any particular time or place. Add into that the necessity of new and altered crunch, and this product just feels way too short. Between a fluff section that felt like it was desperately trying to cover at least the major points while it could, and a crunch section that felt almost like an afterthought, Wizards & Wiseguys is a good short product, but could have been a great long one.
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<b>LIKED</b>: The altered history for Earth after magic comes back is fascinating, and draws you in quite well. The presence of the practical problems magic causes is very well done, covering everything from crime, to how different religions act when all of their holiest priests are able to gain essentially the same suite of divine spells. Some of the new crunch, such as an incantation to make clay golems, is also quite well done.<br><br><b>DISLIKED</b>: This book felt way too short! So much more could have been done, and it's obvious in how the book runs all over the place trying to cover both the history, and the feel of living in a magical Earth, and trying to squeeze in new crunch also. This is true to a degree that it seems to undermine the presentation, making it almost painfully thin. Also, the printer-friendly version could have been friendlier.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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