The adventures overlying arc is swept across several adventures in the series, but the cover suggests as much. I really enjoyed some of the elements of this adventure! Instead of Adventure Hooks, it is already suggested that the characters know each other through some "group adventure" hooks. While this appears to take agency from individual players, it could be an easy "in" for DMs that have indecisive players, or those that would prefer press beyond this subtlety into the Call to Action.
Right off the bat the players are provided the adventure's magic item, which might be construed as an adventure "faux pas", but the adventure is filled with other uniquely highlighted treasure. The whole town of Belleview, is worthy of a map (which the adventure surprising does not have), and quite the bit of NPCs to have to give the town life. These NPCs appear in future adventures, dso if you are running this series of adventures, you might want to give some subtle agency to those NPCs tha tthe players do not directly interact with. I was a bit puzzled that a town that is described as having rum as its chief export has sugar cane fields, but no means here in location descriptives where the sugar cane is processed; however, the designer provides more than enough to create a "Belleview" of your own!
I can definitely see Part One going over time for your more RP inclined players, and maybe too short for players who are gravitiating directly to objective completion. The adventure's climax presents a colorful enemy and leaves you with a cliffhanger that (hopefully) has your players looking to set up it's follow-up adventure with you soon! Since this is the first work from this designer I have purchased I cannot base my rating off of previous efforts and will not compare it to others.
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