Sometimes, just reading an adventure will fill you with delight. Stormcrows is one of those adventures.
In Stormcrows, the party is drawn to the village of Rosden, which has recently encountered its first murders in decades. One of those murders is by the hand of a farmer who was drawn into blows by a vindictive, cruel-hearted ranger. The others are more mysterious and require the intervention of the party. Additionally, there is a lost girl, a Goblin Market, undead lurking within the woods, and a kidnapping plot orchestrated by a cunning hag. Players are encouraged to non-linearly explore the village and the surrounding woods, gathering friends and foes alike, before possibly reuniting a changeling and her sister and taking down the undead ranger and hag.
Despite the seriousness of the adventure, Stormcrows felt light and enjoyable. Players propelled the action and chose how they wanted their adventure to unfold. There were many opportunities for the DM to add to the storytelling and atmosphere, and the world felt open. Several of the encounters were quite difficult, but they were nonetheless satisfying.
I really loved this adventure. The layout was beautiful, and the gameplay was quite open and satisfying. Sometimes, the narrative felt more story-like than game-like, but that didn't seriously impede the play. If you want a beautiful, engaging adventure with plenty of opportunities for exploring and roleplay, I recommend this one. You won't be sorry you grabbed it.
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