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If you have ever wanted to make spiders viable familiars or get more use out of them, this is the perfect product. Presents rules on arachnophobia, using spiders as familiars, alchemy uses for different spiders, and even a few fantasy variants to make things more interesting. Plenty of full color photos of real spiders, so don't show this to friends who really do have arachnophobia!
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Very cool product that does a great job presenting a variety of sharks to liven up sea encounters. The PDF redefines the core shark stats with new information that better reflects real shark abilities. Different sharks are then presented with information and whether or not there is a modifier to the CR. Finally, there is some light info on shark products, so players can sell those shark carcasses and stuff instead of whining that the shark doesn't have treasure to loot!
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Surprisingly useful for 50 cents. Feats are well thought out and give a bit of depth to characters at the same time.
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A very basic translation of the text that would be good for someone new to the book. Besides the translation, it also includes a history of feudal Japan, lots of color illustrations from the time period, and background info on various martial arts formats of Japan. Good for people developing an interest in the period or as inspiration for people looking to run a game in the period.
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If you want to play an uber bard, this is the race to do it with. The race is custom made to be the ultimate bard. Instruments that double as weapons, special feats and spells to enhance bard abilities. Very interesting history fluff also that explains the race's obsession with beauty and art.
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While I can't imagine if this product will ever be useful in an actual game setting, it is a lot of fun to read. Heck, rolling some of the random tables can be a funny way to hang out with friends...particularly after a few adult beverages.
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Doesn't really offer all that much help. It's just a list of the generic spells already found in the Player's Handbook. Doesn't do anything the basic D&D character sheet doesn't already do, with the exception of giving you more space to write. If you want to give your players a pretty sheet to keep track of spells, this will work. But it's not all that useful and there are free products available that do the same thing.
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Great theory. Sloppy editing. Product is suppose to provide quick reference for all of those wands a player might have so you don't have to constantly look them up. Too bad the editing is so bad you'll have to fact check each wand before using. Example: Wand of Fireball level 6 says it does 5d6 damage instead of 6d6. Wand of False Life level 4 claims to grant "hit points equal to 1d10 + 4 per caster level" when it should just say "Hit points equal to 1d10 + 4" OR "hit points equal to 1d10 +1 per caster level". Wand of Burning Hands Level 4 is listed as a Wand of Bull's Strength Level 4. If you are going to have to spend so much time checking each wand, you just as well write them out yourself.
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A nice intro to the game. I like the artwork for these cards. Rules are pretty simple, particularly if you are familiar with similar card games. Very much worth the ink and abuse of the printer to print off.
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Make me want to run a game set in WWII. Two fully developed psionic NPCs with strong backgrounds. Good inspiration for a campaign.
Hyperlink to the coupon inside the product is broken.
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Pretty substantial for a free product. Gives a good idea of what the company is about. There is a lot of crunch in here that can add nice flavor to a game. Layout is pretty blah and most of the art is just filler that really doesn't do anything for the product overall. Still, worth downloading for the Spellcutter class alone.
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Doesn't make me want to run out and buy the full book. Amateur layout. First page is blank, not even a title or anything. Rules system seems functional enough, but nothing jumps out at me. It's free, so no harm in downloading it. Includes two adventures, both of which are pretty linear but might be useful for a new DM.
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