What a precious adventure! A truly fun, unique, and fanciful one-shot that gives players and the DM the chance to play a tiny clockwork modron.
In The Call of Primus, characters play as Awakened Clockwork Modrons drawn to leave the artificier's workshop by the call of Primus. However, as they and their many tiny brethen will learn, the workshop is full of dangers and foes and escaping will not be easy.
I just love this adventure! It's such a cute concept, and it's wonderfully imagined. Alicia provides players with the stats necessary to make an awakened clockwork modron character and has a ton of really neat challenges. It's fun and silly and well designed for a level one or two character. I also think it would be terribly fun to play these creatures in a larger setting, and it requires quite a bit of creativity from the DM to place them in the larger world.
However, there are a few issues. While the adventure is overall well designed and organized, there are a few typos and layout issues, most notably in the Creature Stat Blocks, whose names are unintelligible. The mechanic of guiding other modrons (and how the artificier doesn't hear them as hundreds smash to the floor) is also not clearly defined, and I ended up leaving it out of the adventure. Perhaps failing a check could result in 1d6 modrons smashing or the artificier's sleep could become lighter every time the characters fail a check; after five failed checks, he wakes up.
However, it was a really fun, neat game, and I enjoyed it immensely. It's well worth picking up.
*Edit: You're welcome, Alicia! I'm glad you could get the corruption fixed. Thanks again for such a fun adventure!
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