What a great little adventure! A Place to Call Home is a one-shot adventure for level 3 – 4 characters. In it, the party makes their way to Maplewood, a small, peaceful village that has had some weird going-ons. Recently, a pair of dopplegangers moved into the village and began to impersonate people, doing chores, having conversations, and generally just living their lives. However, one of them decided to kill the tavern owner’s assistant and take over his life. The PCs must get to the root of these strange happenings, uncover the assistant’s killer, and decide what to do with the dopplegangers.
What I like the most about A Place to Call Home is the complexity of its villains and the innocuousness of the “weird things” that happen. Although the murder of Jonathan, the assistant, is heinous, everything else was done with good will and a spirit of helpfulness. Likewise, the dopplegangers’ diverging paths show that people can have similar experiences but come to vastly different conclusions. This encourages PCs not to just deal with villains in one way and can lead to some really good roleplaying.
Overall, I really liked this adventure. It wasn’t especially complex or intense, but it was mostly well laid out. There were some issues with layout, especially in the middle, but it was overall very good. I would have also liked a simple map, but it works fine without one.
If you’d like a brief side quest for players to engage in on the road, I recommend you give A Place to Call Home a try! It’s relatively short but has some really neat, complex characters and will make your players think.
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