Tomb of the Marsh King is an epic dungeon crawl for level 6 – 7 characters. In it, the players are tasked with recovering/finding the body of a missing scholar named Handrick that recently ventured into the tomb. His former guide Entus is willing to tell the party where the tomb is but requires payment. Unbeknownst to either Entus or the party is that the spirit naga Piohn has made the tomb his lair and uses it as a base from which to go out and explore the surrounding swamp. Handrick had made it past the tomb’s traps but was killed by Piohn. The party must therefore navigate the extensive tomb and defeat Piohn to get the many fabulous prizes hidden within it. However, even if they do, they’ll likely make an enemy for life out of Piohn.
I really liked this adventure! It’s got some neat background lore and uses the spirit naga to great effect. There are plenty of traps, some of which cannot be found or disabled, and lots of little twists and turns. Some of the clues didn’t 100% make sense to me, like the one about the rising sun vs. the setting sun in the entrance room, but that was mostly because I didn’t see how it would help the party choose the correct path. The internal art also isn’t the best, but the maps are generally quite good. Minor flaws aside, it’s a really fun, difficult adventure with great rewards and dangers. Definitely recommend!
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