This a relatively short adventure, coming up at 14 pages, but the amount of content, possibilities and depth it packs into those pages is incredible!
There is a great introduction discussing the possibilities of running this adventure for groups or duets, as well as a nice adventure synopsis, emotional background lore and a few different hooks to let this adventure begin or easily slot in to your games.
The main NPC Sidekick is a fully fleshed out hunter with heart/ hart, and character motivations and secrets with roots in the tragic catalyst for the events as they unfold.
One aspect I particularly loved was that in almost every situation there are many different suggestions for you and the players to allow a great deal of flexibility, inspiration and variation, while still giving answers to multiple different questions. This not only helps you handle the player's actions, give appropriate ideas to certain characters, but also lends this adventure to great variety and replayability.
The first chapter has the party find themselves headed to a town in which news of strange activity in the woods begins and/ or encountering the Sidekick NPC sharing their story and setting off with them or running into them in the woods that at first seem peaceful and normal, but soon become more magic and dangerous.
There is exploring and forging on to be done, as well as well thought out random encounters that make for interesting finds, fights and seeds that could be spun out into more lengthy encounters. Who doesn't love a Will-o-Wisp luring the party to a Shambling Mound?
Eventually the party will come afoul of some fun fey tricksters whose pranks are classic and always good for a laugh. There is an element of messing with facial hair, which made me think this would be a great place to add a Beardling to the proceedings.
(The Beardling is a fun, hairy creature/ encounter I really need to get around to including in a game and reviewing. I think it would work really well in this adventure and can be found here: https://www.dmsguild.com/m/product/262367)
The second chapter is a glorious proving of diplomacy, helpfulness, honesty, self-love and a highly amusing relationship between an Ettin and their fey neighbours. I won't say what it is, but the Ettin has a noisy condition that literally made me laugh out loud as I am a Werebear who also has the same condition.
Can the party bring peace between the odd neighbours and open themselves up for helping and sharing?
The final chapter takes the party into the depths of the forest where they meet an Alseiad who has been keeping track of their comings and goings. There are great knowledge and boons to be gained from this fey and possible friend for the final battle to come. This encounter is entirely dictated by the actions of the party from the moment they entered the forest with a nifty points system to see whether they Proved themselves worthy of the ultimate challenge in the Glade.
I love choices and consequences, especially when unnecessary combat is not rewarded as much as negotiation, roleplaying and fun times. There's gonna be a big fight, there's almost always a fight, so it's nice to see diplomacy, lending a helping hand and going along with some silliness get its due rewards.
Finally, we have the epic confrontation with the Hydra, with the Sidekick NPC for maximum pathos, and the possible boons from the Alesiad who can even swoop in to help the party in an emergency if you are feeling friendly.
Can the massive monster be vanquished and can anything meaningful or shiny be recovered?
The appendices have the full statblocks for the Sidekick NPC, the Alesiad and two good looking maps.
I have to say I thoroughly enjoyed reading this adventure with the writing style, the story and characters truly gripping me and thoroughly entertaining me all the way through. There is a thoughtfulness and reflection upon our actions seeped into this adventure, which delves into some heavy emotions, balanced by some outright ridiculous silliness. Not bad at all for 14 pages!
I have definitely got this planned to run for an upcoming group and I am so excited!
The author is one half of https://dndduet.com and https://groveguardianpress.com which are packed with great stuff and deep discussion about playing in a duet (DM and one player). Their Patreon is great too with adventures, maps, creatures, lore and more.
Just to be clear, I haven't been asked to review this and I'm promoting their other work because it's great on it's own merit. I feel like I really shouldn't have to say this, but I'm just being genuinely passionate and enthusiastic about fantastic work, sharing my thoughts on them and getting people to check them out so everybody wins and gets to revel in the adventures and awesomeness...because that's how I feel and what I want to do!
|