I just finished running this adventure at MyCon in Logan, UT. The players had fun with the adventure. They stayed engaged with the story and thought the hooks were good. We took about two hours to complete the adventure. Part of the reason for that run time is that people playing at conventions tend to get down to business because they have an awareness of the limited time. The other reason is the power level of the pregenerated characters (pregens) we used.
We used the pregens from the Fantasy Flight website. They have about 200 XP each. We had three players with one character each, and the fights were a bit too easy. With starter characters, the encounters would be a good challenge and are well balanced. A GM with a bit more experience in improvising combats in Genesys would be able to adjust.
Overall all the players (who also DM our D&D games and had various exposure to Genesys before this) had a great time and are looking forward to the chance to play the next part. A couple of the players asked to play the adventure again at game day back at our friendly local game store. The small gripes I mention below are not enough to remove a star.
People aren’t usually eager to jump back into the same adventure soon, and I would call it a win.
Presentation
The editing and layout are good. I ended up having to print in monotone after my daughter hid the first print out. The Terrinoth style is not great for monotone printing. The file would benefit from using the background as a layer in the PDF to allow people to turn it off; the file also does not have bookmarks, which will make it a bit more difficult for GMs using it digitally.
Story
The story was fun and engaging for the players. I also had a good time reading this as the game master, which made preparing it easy. There were plenty of opportunities for combat and social encounters. Exploration options had less emphasis, but are still present. I would prepare encounters or increase travel times and have the characters suffer strain for failing some of the Survival checks, to allow the game to move forward, but present consequences for the failed skill check.
UPDATE
The author has updated the file to include bookmarks.
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