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Carbon 2185 | A Cyberpunk RPG Core Rulebook
Publisher: Dragon Turtle Games
by Samppa V. [Verified Purchaser]
Date Added: 03/28/2020 12:45:16

Early kickstarter, had high hopes, more than a bit dissapointted.

I've been running this game for my group for about 7 sessions now. And while we've had fun playing in this cyberpunk world there are multiple things that I as a game master have not enjoyed about this game. Here's a list of them, in no particular order

  1. There are multiple spelling errors in the PDF's (and worst is that they are in the book!!!).

I feel that the publishing was rushed and not enough time was spent on proofreading.

  1. The layout of the book is inconsistent.

  2. Subclasses and Suborigins should have the same layout and typefaces for accessibility:

This causes an effect where it's not possible to find what you are looking easily and fast.

For example:

Font choices in Origins and Classes. Origins have a decent distinction between Traits' headings and explanations. The Synths choice between manufacturers is clearly laid out. Huoston dynamics is one manufacturer and the things below that are traits that are included, and with the different manufacturer there are those fonts clearly laid out to differentiate between manufacturer, and character abilities and traits that are included.

Same with the korporate kid and badlander suborigin.

When it comes to classes, it is difficult to tell where one option ends and other one begins. The Daimyo Focus has different fonts compared to the suborigins of the origins selections! This is not good. Same with every other class. I wish the font choices would be the same if there was a selection to be made during character creation and leveling up. It makes these things difficult to understand at a glance, which option belongs to which subclass. Subclasses and Suborigins should have the same layout and typefaces for accessibility.

  1. and lack of text boxes in these selections makes it double difficult to read. Since there are text boxes else where in the book, why not in character classes and origins?

  2. Hacker exploits should be more clearly marked. Again a readability issue.

  3. How do grenades work? With a ranged attack against enemies AC? Or just have the enemies do a save? Things like this makes it infuriating while running the game, that there have been no clear answer.

  4. Too much stress on the gm:

the world building is too vague and too restrictive at the same time.

What kinda technology exists and how to use it is not clear enough, except on augmentations. How are comms like smartphones? Are they pieces of tech you carry in your pocket, or like ONIs in Altered Carbon? This is a critical piece of information.

The world details are great, history, the info on the corporations and gangs and groups of interest. Though there are more than enough of these. And I feel that this took more effort and time than did the rules.

  1. Reading, understanding and using the rules is difficult. Understanding D&D 5e rules is almost a requirement. I've needed to check multiple pages to find out that when shooting a gun I add dex mod bonus. I did not find this on the weapons page as it should have been. There would have been benefit in having the same rules multiple times in multiple places than having it just once, or atleast there should be "you can find rules on how to use weapons on page x"

  2. What is cyberpunk and what should the players as cyberpunks be doing? There needs to be explanation to both. What this game expects the players to be doing? Is it hacking things? (clearly not since the rules are so light on this) Is it running and gunning and stealing and looting? Or is it conspiracy against big corporations or such? What are the actions that are expected of cyberpunks? What are the things players and their characters are rewarded for doing?

This in my opinion is more critical than any world building you have done. Why are these fundamental questions not answered in the first page like "In Carbon 2185 you are cyberpunks, criminals, outcasts and sick of the current status quo, you want power to the people and bring down the mega-corporations that rule the planet and end their reign." or something like that. A quick summary of what the players are supposed to be doing in this game. Now this said I realize that this book could have been intended as a source and rules material, and that the group that is playing chooses themselves the quests and missions that they want to run. But this too, should have been stated.

Too many things left unclear with too little explanation. I am disappointed, I had such high hopes for this, but these things make it difficult for me to enjoy gm:ing this game.



Rating:
[2 of 5 Stars!]
Carbon 2185 | A Cyberpunk RPG Core Rulebook
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