Poorly wrote and edited.
A book of 292 pages but is using very large fonts (14 or 16) and with many white (waste) spaces. With a smaller fonts (the font size of 5E books), the book should be condensed into 190 pages or less pages.
No index. For a so called core rulebook, no index is really a doom to the players or DM. It is another evidence of poorly edited.
Several errors and typos, for example, the sole adventure included (started on page 276) stated that is the adventure can be started with Part I or Part IV. In reality, only Part I and Part II included.
The so called leveling system isn't work with this adventure, as the 13 pages of large fonts adventure (including maps and stat blocks) with only 2 encounter locations for 13 rooms that will give all the party level up to 3rd level.
Boring ememies. Nearly all enemies stat blocks are similar with no unique special abilities. Ememies from CR 0 to 11 just an increasing of HP, and larger damage (different guns).
The world section with just 4 pages of timeline, followed by 19 half-pages corporation description, 8 half-pages gangs description, and 11 half-pages groups of interest description. Nothing interesting and lack of details (on average only 200 words description for each organisation). The section of San Francisco suppose for the Hometown of the campaign, again the lacking of detail doesn't helpful to use the section as reference for the game.
There are many better options for 5E cyberpunk, like Ultramodern 5E.
Avoid this book (this series) and don't waste your time or money on it.
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