Simply Creatures is a 64 page d20 pdf presenting a number of new and bizarre races and monsters from the far reaches of the world. This compilation of creatures is a stand-alone product from Mad Scottsman Games, and is fully compatible with the revised d20 core rules. The creatures and races are suitable to any fantasy d20 campaign setting.
The product comes as a single pdf file. Layout and presentation are done in a single column, with a good selection of artwork thrown in for each of the races and monsters presented in the book. Not every monster has its own unique artwork, although for the most part something fitting has been added to the pdf to enhance the verbal description. The product lacks bookmarks, but contains a thorough table on contents. Writing and editing are good, with some vivid narrative pieces thrown in between various parts of the pdf, although the mechanical editing has missed quite a number of mistakes in the stat blocks of the creatures presented in the product. Overall, it's a decent looking product, though by no means great, and the presentation could probably have used a little more polish to bring it into line with the leading products produced for the d20 market.
Simply Creatures starts with a brief overview of the product before jumping into the two sections of the pdf - races and monsters. The themes, as it were, are races from the edge of the world, and monsters of legend and waste. These are the creatures found in the unexplored territories and in the dark corners of every game world, though naturally that does not have to be the case when throwing these creatures at a party of unsuspecting adventurers.
The pdf presents seven new races for use in your d20 game, in a mixed combination of level adjustments. Some of the races feel like they should probably have been written up as monsters instead as pure races without a stat block and just racial characteristics, but perhaps that is a matter of personal preference. The races include the gresh (half desert giants), the huarti (spawn of the breeding between serpent-creatures and humans), komainu orc (monk-like and philosophical orcs), the nhar (a lizardfolk-like race from the desert), the surion (half-elf, half-dragon), the veral (humanoid plants), and finally half-veral (half of the former).
The races show some unique characteristics and the write-ups are detailed enough to get a good idea as to the nature of the race. I couldn't help shake the feeling that while these were mechanically different and here of there had some unique characteristics, they were just similar creatures in disguise. The surion, for example, could just as well have been created using the core rules and the half-dragon template, while the nhar and the komainu are just different flavors of lizardfolk and orc. They're more subraces, than races, in some respects, although each has its defining and more unique characteristics.
The monster section presents 12 new monsters ranging from CR 1/2 to a whopping CR 27 for the celestial dragon. Several monsters have numerous incarnations, so that expands the number of monsters a little bit. Much like one or two of the races should probably be written up as monsters, so to some of these monsters should've been written with templates, rather than creating half a dozen monsters of similar kind but only slightly different characteristics. The monsters presented in this product include the celestial dragon, the insect-like xix, the gearhead and tree goblins, the humanoid-like doll golems, the desert giant, and the dust lich. As mentioned earlier, the editors missed quite a few mechanical errors, including a number of instances where the creature type should probably have been different. Goblin-like creatures should probably have had the humanoid type rather than the monstrous humanoids time, for example.
The monsters themselves are fairly decent, and in some places unique, but in general they were mostly not particularly spectacular. The desert giant is just another giant-type, the tree goblin is just another goblin type, and the celestial dragon just another dragon largely similar to other creatures of its kind. The khatarin (humanoids with animal heads) would probably have been better suited to a template, and again it's not a particularly novel idea. There are some interesting creatures here, like the xix and the dust lich, but for the most part these monsters are again just different flavored incarnations of similar creatures. I liked the write-ups and they gave sufficient information to use the creatures, so if you would like a different flavor to a creature, this product has some new variants to take a look at.
Overall this is a decent product. It presents a lot of new races and monsters, that, while not all unique in some kind of way, at least add a refreshing new take on a similar concept or creature. There are still a slew of mechanical errors, with some rather odd type designations in the mix, but for the most part this product holds its own as a monster book. The artwork is numerous, though not often entirely relevant, and the layout could've used a little more polish. Simply Creatures does offer some good utility, though, and even with its few defects, can provide good entertainment when challenging your adventures with these monsters and races.
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