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A fun and quirky little adventure that rewards PCs that don't feel the need to resort to combat. There is a good balance of different requirements including ample roleplaying, exploration adn combat. My players (now level 18) still recall fondly the wolves of Welton and their delicious sheep.
This worked well as an adventure to drop into a campaign as a little sidetrek (I dropped it into an Icespire Peaks campaign and it worked well).
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This was my first scenario I ran for our newly put together Achtung! Cthulhu group, cobbled together from a couple of seasoned Call of Cthulhu players and 5e players trying something different.
Call of Cthulhu players will find the first part familiar as there is some good investigative work to be done gathering clues for what is going on. My 5e players liked the rollicking combat. I created my own "battlemap" so I could keep the layout straight in my head and as we use Foundry it gives my visual players who are used to maps something to look at.
The only thing I wasn't so keen on was keeping straight so many NPCs in combat with the multiple sides - felt like the ratio of player to enemy action was a bit off. In the end I pared that back quite a bit.
Overall it was a fun romp and appealing enough I had no trouble enticing the players to have another go at a different scenario. Thanks for the fun!
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We have a new group of experienced players who are trying Achtung! Cthulhu and this is the fourth scenario we've run through now. This took us about seven hours (we admittedly are not a very quick group and we have the odd stop while we get rules straight in our heads) and overall I thought everyone enjoyed it a great deal.
We played using the Achtung! Cthulhu module on Foundry and used the maps provided. I added a generic map for the encounter en-route and expanded the play out on the ship a bit by using a ship deckplan. I also added some interesting things to find on the ship to make it a bit more rewarding.
Sometimes I find a read of the scenario for Achtung! Cthulhu can make them seem a bit railroady but it was easy enough to have a light touch here and let the players/agents set the story outcome. Mine had a clever plan to prevent the release of the creature in the ice and save the day without me feeling it was necessary to "free the beast".
A good fun idea in an interesting place with a set up for creative problem-solving for players smart enough not to launch a full frontal assault. Thumbs up from us.
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A pretty straightforward romp through a small stately home to make a rescue while the evil nazis try and stop you. Pretty useful for learning the combat rules and not very taxing to set up at all.
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Ran this one for my Achtung! Cthulhu group and we enjoyed it the best of the scenarios we've played so far. There's a nice change of pace for roleplaying, investigation and rollicking combat all in an interesting location. Well worth running.
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A nice module which was easy to adapt to fit into our Ghosts of Saltmarsh campaign without much reworking (except note below). There are some interesting locations and a good mystery to unravel. My players like the maps that came wth the package.
Loses marks in my estimation for the completely unnecessary extreme vulgarity in the player handouts which add nothing except extra work for DMs like myself who are trying to run games without vile profanity in them. I had in mind to leave them out but the diary pages are important clues so I had to recreate them which annoyed me. Just bear in mind if you don't like foul language there is a bit of work to do on the handouts.
Thanks for the interesting scenario.
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I just ran this for my group and they really loved it. In particular they loved the way the two levels of the temple interacted though it kept me on my toes, that's for sure. I changed a few details to get it to fit into my campaign but kept the spirit of the idea. Thumbs up from our group, thanks!
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This module was one of the first I played way back when in the 1980s so I was excited when I got back into D&D this year that the adventure has been updated for 5e. The guide here really helped me a lot with a few things to get my head around that have changed quite a bit, and I very much liked the new maps as I didn't care for the old type maps that come with the official adventure when using it on a VTT. Very nice and my players really enjoyed them. Thanks for the resource, I am glad to have the set as we work our way through.
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As others note, this is a collection of tables that you can use to jumpstart your brain to write adventures. I participated in the Kickstarter and freely admit to being quite skeptical about it when it arrived but after giving it a read, I decided to give it a go and see how it works. Turns out it's a very clever collection of tables indeed and after a couple of weeks I have two complete adventures I am really pleased with, that no way I could have come up with myself. It's very useful and I am a convert. Just give it a good go. Interestingly the end adventures I completed aren't really the results I rolled up but gave enough guidance for me to work through my own ideas.
I really like this book and am happy to recommend. Glad I have the hardback though - it's a monster!
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I took the bones of the idea for this and moved it up to level 5 for my campaign - the maps are terrific for a claustrophobic feel and such an interesting environment. My players enjoyed it a great deal.
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I love everything about this book and the other two as well. My players absolutely love having this added to our campaign. Congratulations Jasmine - this is brilliant work.
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I still have my copy of this after 20 odd years so it was nice to be able to get this conversion to help me run it after an equally long break from playing the game. This is a pretty straight conversion as it should be, I found I needed to strip out quite a lot of the magic items as they're a bit over the top for 5e. It is really still a very good scenario that stands the test of time. My players had no idea what it was while playing put into our campaign and were delighted to hear they were playing an old scenario that is a classic. Well done on this conversion and yes to anyone wondering, you should get the original.
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Great way for me to dip my toes back into being a DM after a 20 year break! Fun and easy to manage.
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My players very much enjoyed this - added these as sidequests when the odd player was away and managed to incorporate with a few small changes. Very atmospheric adventures, lots of fun.
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