Spliced this into a homebrew campaign I was running and it worked out really well - just had to change a few names and locations. Just be warned, if your players are level 5, this could get HARD so be a pal DM and toss a few extra healing potions in the sea cave or something. My only gripe is that there are a lot of "diary" entries and notes to be found and in the guide, they're all written in cursive and can be hard to read. I guess I just wish they were typed out in a simpler font.
Pros: Tons of cool lore, easy side adventure for any party that finds themselves at sea, and the overall story is solid and fun. Would definitely recommend.
|