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DDAL-DRW02 Blood in the Water
Publisher: D&D Adventurers League
by Martín R. [Verified Purchaser]
Date Added: 08/12/2019 13:21:24

So this adventure is extremely frustrating. There is a lot of superfluous information that is great for world building and exploration of the city, but doesn't drive home the key point of the plot. I had to run this with very little lead time at Gencon and found that this module was not well set-up to help me communicate what was occuring to the players. A few key issues:

  1. Are the sahuagin in the city or outside of the city. Are they openly attacking people in the city or is there confusion. I the DM was confused, and therefore I wasn't sure if it was both and everyone is confused or if it is something different. Some people believe sahuagin are sitting on the city council, or are they just working for the sahuagin.

  2. Hey we got boxed text, but we spend the first 1.5 hours or so of the adventure telling the PCs to look for the Hall of Living Memory to speak with the Librarian. They then get in trouble and learn about a rash of murders in the city. At that point all of the boxed text is dealing with this murder mystery plot and we have no information about what the NPCs know about the Hall of Living Memory and the Librarian. It isn't even alluded to. Is this a secret location in the city or is it public knowledge. This is something as a DM that is critical to the plot and just isn't there. This is bad considering this was designed for AL play and many AL players in my experience tend to be extremely objective focused.

It is this key lynchpin in which the two plots running throughout the adventure combine that we, the DM, are hung out to dry.

So why did I rate this a 2. Because even with this critical failure there are some cool things going on and it makes for an interesting adventure.

I will also say that I am disappointed as I did send this feedback when I was at Gencon and obviously nothing happened.



Rating:
[2 of 5 Stars!]
DDAL-DRW02 Blood in the Water
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