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Other comments left by this customer: |
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This adventure for some reason radiates elements from Borderlands, Warhammer 40k, and Republic Commando for me - and yes, that is a fekking stellar combo right there. You take on the roles of adventurers responding to an old friend's call from within the Mourning, and from there, the adventure goes into a whole ton of kickass directions. Eberron: Edge of The Mists is super balanced, in the sense that Chris adds little notes on how to scale the adventure up or down based on how experienced or large your party is - which I think is super handy. Overall, an excellent little adventure that I think definitely offers a lot of fun!
Comics, Clerics, & Controllers d20 Roll: Nat 20
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If there is something that Rob does very well - it is magic. Dark Magic of Faerun is absolutely dismal and dreadful in all the right ways, offering you some cursed items, some new items, poisons, and spells. I especially like the poison options for the main reason that he explains in their table of how they are poisonous - either through injury or injested or inhaled. One cool element he brings in with some of the items are drowcraft pieces, which I think is pretty cool, although the gnashing armor is freaking terrifying. Honestly, this is a perfect 23 pages of gory goodness for anyone's campaign, so I recommend you grab this puppy.
Comics, Clerics, & Controllers d20 Roll: Nat 20
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While I am a complete noob to the Cypher System and have only ever made a character for Numenera which I am not sure is Cypher - Changing Seasons is unique in that up front it gives you options on how to dial the darkness of the adventure up or dial it down, depending on your group or the level of maturity you want to reach for. Oozing elements of Event Horizon or some of Cronenberg's films (whom is credited as being an inspiriation behind this adventure) and adds that body-horror element to a twisted fantasy noir adventure all in 8 pages. If you want to add some Bloodborne style fantasy to your Cypher game, look no further.
Comics, Clerics, & Controllers d20 Roll: 16
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I will admit - when Chris first got ahold of me to review this, I was suuuuper skeptical that it would be any good. Giant rodent people? Okay....? But, then I opened it and read it, and I am now a staunch supporter of the Rodere lifestyle and way. They are well balanced, uique, and interesting. Also, the art on the cover just screams that Rodere have Scottish accents, so that is now my head canon 100%. They are just so good and so unique, and the way their lore is written; easily insertiable into any campaign as they are travellers by nature. Overall, a simple and fantastic little addition to any game.
Comics, Clerics, & Controllers d20 Roll: Nat 20
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So, lemme just say something real quick, Jackson has no right - NO RIGHT AT ALL - to cram so much awesomeness into 19 pages?!?!?! Like, what in the absolute sam hell, the total mad lad - there is so much goodness in this thing it is insane! Kaiju sorcerer? Path of the Megaladon? Circle of Yggdrassil? Oath of the fekking Wayfinder where you are a FEKKING LIGHTHOUSE PALADIN!?!?! AHHHHHHHHH THIS BOOK IS SOOOOOOO GOOOOOOOOOD! Fekk it Jackson, fekk it all, have this Comics, Clerics, & Controllers Golden d20 Badge - you done did clutch it in with the sharkbarb, the rest was all just icing.
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Rob always drops such awesome titles that have a professionalism you can just smell it like...Chef mwha gif here. The Red Wizard Handbook brings in all that Faerun flavor he is known for, introducing you in a whole new way to the dastardly Red Wizards of Thay - who for some reason make me think of the Yuzahn Vong from Star Wars for some reason, but anyway. On top of getting some updated lore on Thay - from the environs, gods worshipped there, and the like - you also get a couple new class options as well, AND MAGIC ITEMS - because what would one of Rob's books be without magic items?! I really dig the Thayan Gladiator - which REALLLLLLY gives me Yuzhan Vong vibes - but overall, this book has a lot crammed into 40 concise pages. Not a millimeter - excuse me, I need to adjust to freedom units - an inch of space is wasted in this book, with beautiful layout and stock art that fits perfectly. You wanna add some Thayan debauchery and magical craziness to your game - snag this one!
Comics, Clerics, & Controllers d20 Roll: Nat 20
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When V.J. approached me the other day about reviewing this, I got very very excited. First off, he should be selling it for more than $4 cause there is WAAAAAY more than $4 worth of content in here, and second - holy crap this book is useful. Any of you ever had issues with any of the lovely specters and spooklings that pop up in your games? Can't kill most of them the normal way right? Well, Restless: A Guide to Laying Incorporeal Undead to Rest helps you out right then and there. One part mechanics book and another part bestiary with loads of wraiths and ghosts ta booooooht (see what I did there?), V.J. has done an excellent job of taking what can both be a legitimately troubling mechanical and roleplay problem and solved both in one clean strike. And, every single undead spirit from the MM has an individual write-up on how to handle it. This is a fantastic book - well made and well written - and that is why I am pleased to give this book a Comics, Clerics, & Controllers Golden d20 Badge.
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Once again, Chris blows me out of the park with his new Incantator Class. New classes can be dangerous - unbalanced, not well developed lorewise, or just plain eh; having built my own class, I can say that. But Chris - as always - keeps an eye out for detail that constantly amazes me every time he releases something new. You have a class that feels pulled out of an old Robert E. Howard Conan title with its lore-steeped origin and four subclasses: all of which are super diverse and add a ton of new flavor and mechanics to the game. All of Chris' work is amazing, and this is no exception. I would allow the Incantator at my table any day, and with its smooth layout, awesome storytelling and just pure fun radiating from it, I am pleased to give it a Comics, Clerics, & Controllers Golden d20 Badge.
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This beautiful little charity book, full to bursting with punny creatures, is an absolute need for any DM to throw at their players or any player to want a pet from within its glorious pages. It is so so so so cute, and Anne did a stellar job in putting it together. Make sure to do you part in buying this - both for your game, and for charity.
Comics, Clerics, & Controllers d20 Roll: Nat 20
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I am going to be honest - I read through this and it felt like a missed opportunity. I enjoy the lore that Kim added and it certainly expands on a really interesting race that I think deserves more limelight, but I think the mark was missed with this entry in the series. Beyond lore, the abilities offer nothing exciting or new beyond what one would expect a gnoll to have. Their Rampage ability is interesting, but with the amount of time that Kim spends on their demonic heritage with Yeenoghu and Gorelikk and their entire society, I was expecting more based around that, perhaps a new spin on the gnoll that delves into that dark ancestry. Unfortunately this one fell flat for me, even though it had promise in the beginning. It has the starts of something interesting, but I believe that it's back to the drawing board on this one for me.
Comics, Clerics, & Controllers d20 Roll: 8
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Creator Reply: |
Hi Cameron,
Thanks for the review, I really appreciate you taking the time to write it.
I'm sorry that you feel like I missed the mark on this one, but I think it's a matter of different expectations of what I set out to do with the Gnolls. I could easily have added a number of demonic abilities, but then they regrettably would not have matched the general feel, powers and overall power level of the gnolls from the Monsters Manual. If I had added these, they would not have been the Gnolls that you'd see in the adventures elsewhere, and that would have created a marked difference between what you could expect to have as a player and as a monster. It's possible that I'll revisit the demonic heritage with an "expanded Gnoll" book at some other point though, as I have plenty of ideas noted down along those lines for a different book.
But for this, it had to be the standard Gnolls.
Best regards,
Kim Frandsen |
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Another of this excellent little series from the Rising Phoenix Games crew, the Deadly Dancer turns your bard from the foppish "I roll to seduce" stereotype into a freaking claw-wielding super ninja. Like, 120%, this is straight up something out of a 90s fighting game and it is wonderful, plus I am all for bards having more versatility beyond their usual Cha-based outline. Additionally, you even get some feats at the end of the book just for the Deadly Dancer. The art is good, the layout crisp and clean, and it offers a dark and murderous side to your usual bardic establishment.
Comics, Clerics, & Controllers d20 Roll: Nat 20
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I freaking love this little book, and I wish there was more stuff out on the Guild just radiating sheer 80s/90s arcade cheese from every orafice. It is so so so so good. The layout is crisp, the art is awesome, it's a class option that turns your barbarian into a Street Fighter character and I see nothing wrong with that. And I get some serious Static Shock vibes from the art, but maybe that is just me. Your final ability literally has you grow to Large and start smacking enemies around like a dog with a massive stick - which I think is bad ass with a capital B. At the end of the day, this is a goofy, OP, and awesome subclass that any fun-loving player worth their dice would love to use.
Comics, Clerics, & Controllers d20 Roll: Nat 20
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UhhhhhhhhhhhhhhhIlovethisbook! Sven knows just how to dial all the right buttons when it comes to what gets me...ahem...compose myself. Restart: This book is absolutely amazing - from the layout that just oozes art deco beauty, the awesome cards that you can print out and have your players hold on, and just the overall quality is simply stunning. What Sven does that I really enjoy is divide the sidekicks into various sections of three: Professions, Locations, Factions and Noir - allowing you to pick and choose for your game. He also really builds on the narrative and roleplay elements of the Sidekick, rather than just focusing on the mechanical value. I could gush and gush about this book, but really, you should all just go get it for yourself and see the amazing work that makes this book earn the Comics, Clerics, & Controllers Golden d20 Badge.
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I freaking love this book - so so so so so so much. Very often I find myself in a scenario where either I don't have any good plot villains left in my bank because my players have MURDERED ALL OF THEM, and then all I got left are some whimpy shadows of who those guys or gals or persons were. However, enter Wanted: Dead or Alive, and all my problems are solved. If you are a DM like me who struggles sometime with getting villains or antagonists made fast and well, then look no further than this awesome awesome book. 89 pages of criminal goodness, and all at your fingertups $13.00 - a steal honestly, this should be more. If you don't grab this book, then you are missing out. It is useful, needed, and vesatile, which is why it earns the Comics, Clerics, & Controllers Golden d20 Badge.
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This one is tough for me, as I like it, but there are also problems I have with it. What I do enjoy about it is it offers more giant-based races in the lore, but also intelligent magical giant-based races. They essentially are big woodland Canadians who are friendly helpers to humans and elves. Their abilities are fine by me, but I really like how in lore they don't have gender based names, they just have names and an egalitarian society. However, this relates to the big issue I have with this book and that is the art. For me, the art completely subverts the ideas in-lore of this very equal and open society and culture amongst the voadkyn, and I find it a little excessive and unneeded to be so sexualized. It also hovers close to night elf territory for me, and I feel like that could be risky. Overall, I like the story and lore of the voadkyn as it is steeped in Celtic and Scandinavian mythology and their connection to the elves and fey magic, but the art just completely subverts everything that the voadkyn stand for and kind of ruins it for me.
Comics, Clerics, & Controllers d20 Roll: 10
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