Originally posted here: http://theotherside.timsbrannan.com/2020/06/review-b7-rahasia-becmi-special.html
Back in 1979 Tracy and Laura Hickman wanted to play AD&D but needed money to be able to buy the Dungeon Master's Guide. So like so many after them they wrote an adventure to sell so the could afford to pick up the DMG. That adventure was Rahasia.
Later the Hickmans would go to work for TSR and here they would give us what is arguably one of the greatest adventures of all time, Ravenloft, but before that, they republished Rahasia in 1983 under the RPGA banner. In fact, RPGA 1 Rahasia and it's sequel RPGA 2 Black Opal Eye were the first two RPGA adventures for the new BECMI Basic game.
Rahasia is for levels 1-2 and then Black Opal Eye for levels 2-3.
These currently go for a lot of money on eBay now. RPGA2 Black Opal Eye is available on DriveThruRPG, but the RPGA1 version of Rahasia is not.
Rahasia would get a third printing again in 1984 as the new adventure module B7 Rahasia.
This new version was a combination of the two earlier editions.
Black Opal eye is available for purchase now for th first time since the early 80s. And you don't have to be an RPGA member to do it.
This adventue deals with the real villains of this piece. Here we learn that the Rahib (from Rahasia) had made a deal with the spirits of three dead witches, Karelena, Solorena, and Trilena. These witches have now taken over the bodies of the elf maids and want to get Rahasia for Trilena. They can accomplish this with the Black Opal Eye. When all three witches are freed they are much more powerful, so getting them before they can get Rahasia is the goal. Failing that any female character with a Charisma of 15 or higher is the target.
There are some traps, some false leads and some clues in the form of wine bottles. But all in all a very effective adventure with some nice twists. More importantly, it also gives us three (well four I guess) memorable NPCs. While the Rahib can be defeated, and ultimately forgotten about, the witches, Karelena, Solorena, and Trilena, are far more interesting and really should come back again in a future adventure.
There are maps, pre-rolled characters to use, and of course an elven princess who will be in your debt.
The adventure also features something that the "new" BECMI modules all would feature, new monsters.
Here we get the haunt, the water weird (an AD&D import), and the bone golem who will not see an AD&D rendition until Ravenloft.
Great adventure that can be run in an afternoon.
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