Spoilers for both The Myconic Nidus and Sanctum of Rot
I DMed BWM-04-01 and BWM-04-02 together as a four hour adventure for a group of 5 players (from level 6 to level 10) and it was quite fun. I'm a big fan of what Beers, Pace and Murakami-Brundage's adventures so all their stuff are automatic purchases for me. Their season 8 epic (Chaos in the City of Splendors was incredible) and I'm a fan of all things Zuggtmoy so I was excited to DM this.
The choice of monsters was super interesting. The two bosses from both adventures were fiends from Mordenkainen's Tome of Foes and they're challenging monsters for Tier 2. I runned the modules as a combination of strong and very strong even if I had a below average party since the level 10 fire genasi fighter barbarian had a flametongue greatsword that he used recklessly. I think he managed to crit 15 times in 4 hours. RIP my monsters.
The encounter adjustments were good and made sense. Not sure I would have used the rakshasa option for Madcap in Sanctum of Rot though, ouch!
I really liked the encounter system for Myconic Nidus, it gives the DM some leeway and options. I personally let the dice decide which encounters to do and we did the vegepygmies fight and the veterans plus black pudding fight (I was planning this one for sure since I always like to use my pudding miniature. This alongside the poisonous atmosphere gave a nice dangerous crawl feel to the first module.
The alkilith’s confusion ability was fantastic and challenging to the players. The genasi fighter was lucky to have his Mantle of Spell Resistance, let me tell you that or else the whole encounter would have been different. This was a good monster to put alone against a party due to his special features.
The second adventure relied more on a dungeon crawl dynamic with a good map then on the exploration done in the first part and it was well done. I liked the circle of commoner cultists just being drugged around a statue of Zuggtmoy and the kenku bard who fireballed them had fun. Poor fellows! The encounter with Madcap was fun and challenging, he's a creepy dude and I decided to represent him as an evil Toad from the Mario series. The final boss fight was great too but I was a bit in a hurry to finish the adventure so I didn't do it as well as I would have hoped, things like the Bulezau's effects were a bit ignored. I tried to feeblemind a player and did good damage with the Oinoloth. If I had more time, I would have put the three veterans from his private quarters in that final fight as well.
The four bonus objectives were good but some seemed better than others. I'll probably run it again as a 8 hour adventure. I usually think that this season 8 method gives us some useless time fillers that doesn't seem important in the grand scheme of the adventure but I think those are better than usual.
Top tier quality from those guys once again.
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